-
Jehan authored
The bug was affecting actually both canvas rotation and panning when done with space key. If the first mouse button was also clicked, then released after the space key, we ended up in some stuck action. It could only be unstuck by hitting/releasing space again. I am actually unsure that this was not originally done on purpose, especially since the code has these 2 status variables space_pressed and space_release_pending, but really apart from looking at this code, the behavior just looks very buggy and impracticable. The new behavior is to just stop the canvas panning/rotation as soon as space is released (which is also how it is documented in our manual, and how everyone seems to use the feature). I only kept the variable space_release_pending, which I use as was used space_pressed before.
b279c2d2