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    app: in GimpLineArt, use "invalidate-preview" signal of input viewable · 13c6fe5d
    Ell authored
    In GimpLineArt, use the "invalidate-preview" signal of the input
    viewable, instead of its "painted" or "rendered" signals, for
    asynchronously computing the line art.  Subsequently, remove the
    aforementioned signals from GimpDrawable and GimpProjection,
    respectively.  This simplifies the code, and reduces the number of
    signals.
    
    (cherry picked from commit ef9b1f66)
    13c6fe5d