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Ell authored
Use the recently-added gegl_tile_handler_damage_rect() function during GimpTileHandlerValidate invalidation, instead of manually voiding the tile pyramid. This function avoids voiding mipmapped tiles entirely when only a subarea of the tile needs to be redrawn. See GEGL commit 3210f4ffc3c569a2acd9483811cb141070112bc6.
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