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  • Ell's avatar
    app: use gegl_tile_handler_damage_rect() in TileHandlerValidate · 4acdc739
    Ell authored
    Use the recently-added gegl_tile_handler_damage_rect() function
    during GimpTileHandlerValidate invalidation, instead of manually
    voiding the tile pyramid.  This function avoids voiding mipmapped
    tiles entirely when only a subarea of the tile needs to be redrawn.
    
    See GEGL commit 3210f4ffc3c569a2acd9483811cb141070112bc6.
    4acdc739