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  • Téo Mazars's avatar
    plugins: port gradient-map.c to gegl and improve it · 092f239d
    Téo Mazars authored
    - Takes 2048 samples instead of 256 to handle properly large palettes.
      It gives also better results with gradients.
    - linearly interpolate values between two samples when
      mapping with a gradient, to handle properly float precision.
    092f239d