Commit 3ba48402 authored by Sven Neumann's avatar Sven Neumann Committed by Sven Neumann


2003-02-26  Sven Neumann  <>

	* gimp_tips.cs.txt: removed.
parent cfff47d1
2003-02-26 Sven Neumann <>
* gimp_tips.cs.txt: removed.
2003-02-26 Miloslav Trmac <>
* (tips_POFILES): Added cs (Czech)
......@@ -10,11 +14,11 @@
2003-02-20 Pablo Gonzalo del Campo <>
* es.po: Fixed a couple of strings in Spanish translation.
* es.po: Fixed a couple of strings in Spanish translation.
2003-02-11 Pablo Gonzalo del Campo <>
* es.po: Fixed a couple of strings in Spanish translation.
* es.po: Fixed a couple of strings in Spanish translation.
2003-02-11 Sven Neumann <>
# Tips translated by Stanislav Brabec <>
# This is a list of tips for the GIMP. Every time the GIMP is
# started, one tip will be selected from this file and will be
# displayed in the "Tip of the day" dialog.
# - Lines starting with '#' are comments.
# - Blank lines or comments separate two tips (they are not ignored).
# Multiple blank lines are treated as one. If you want to have a
# blank line in a tip, put a space or tab in it.
# - Text will appear in the dialog as it is in this file. This is
# done on purpose in order to have more freedom in the layout of the
# tips than with automatic word-wrapping, but this also means that
# you have to avoid excessively long lines in this file.
# - Tips should be concise: 3 lines or less.
# - Advice for translators to other languages: keep the original tips
# as comments before the translated tips. It will be easier for
# other people to check for changes or additions.
# Tips in this file have been contributed by Zachary Beane, Mo Oishi,
# Raphael Quinet, Sven Neumann, Carey Bunks and other people on the
# gimp mailing lists and newsgroup (
# --------------------------------------------------------------------
# The first tip should be a welcome message, because this is the
# first thing that a new user will see.
# Welcome to the GIMP !
Vtejte vprogramu GIMP!
#Nearly all image operations are performed by right-clicking
#on the image. And don't worry, you can undo most mistakes...
Tm veker operace sobrzky jsou vyvolvny pomoc pravho
tlatka myi. A nebojte se, vtinu chyb mete napravit...
# Tips for beginners start here
# (for people who are not familiar yet with layers and image formats)
#You can get context-sensitive help for most of the GIMP's features by
#pressing the F1 key at any time. This also works inside the menus.
Kontextov citlivou npovdu kvtin vznanch vlastnost programu
GIMP zskte kdykoliv stisknutm klvesy F1. Funguje to ivmenu.
#The GIMP uses layers to let you organize your image. Think of them
#as a stack of slides or filters, such that looking through them you
#see a composite of their contents.
GIMP organizuje obrzek do vrstev. Lze si je pedstavit jako
stoh fli nebo filtr, skrz kter se dvme, chceme-li
sloit jejich obsah.
#You can perform many layer operations by right-clicking on the text
#label of a layer in the "Layers, Channels and Paths" dialog
Mnoho operac svrstvami lze provst pravm tlackem myi
na textovm nvt vrstvy vdialogu "Vrstvy, kanly a cesty".
#When you save an image to work on it again later, try using XCF,
#the GIMP's native file format (use the file extension ".xcf").
#This preserves the layers and every aspect of your work-in-progress.
#Once a project is completed, you can save it as JPEG, PNG, GIF, ...
Pi zpisu obrzku, na kterm se bude pozdji pracovat, je vhodn XCF,
nativn formt programu GIMP (uv pponu ".xcf").
Ten zachov vrstvy, a cel vzezen rozpracovanho dokumentu.
Po dokonen projektu lze soubor zapsat jako JPEGm PNG, GIF,...
#The layer named "Background" it special because it lacks transparency.
#This prevents you from adding a layer mask or moving the layer up in
#the stack. You may add transparency to it by right-clicking in the
#"Layers, Channels and Paths" dialog and selecting "Add Alpha Channel".
Vrstvy "Pozad" je zvltn, protoe j chyb prhlednost. To
znemouje pidat masku vrstvy nebo posunout vrstvu v ve stohu.
Prhlednost lze pidat poklepem na prav tlatko vdialogu "Vrstvy,
kanly a cesty" a volbou "Pidat alfa kanl".
#Most plug-ins work on the current layer of the current image. In
#some cases, you will have to merge all layers (Layers->Flatten Image)
#if you want the plug-in to work on the whole image.
Vtina zsuvnch modul pracuje saktuln vrstvou aktulnho obrzku.
Pokud m modul pracovat scelm obrzkem, je vnkterch ppadech nutn
slouit vechny vrstvy (Vrstvy->Slouit obraz).
#Not all effects can be applied to all kinds of images. This is
#indicated by a grayed-out menu-entry. You may need to change
#the image mode to RGB (Image->Mode->RGB), add an alpha-channel
#(Layers->Add Alpha Channel) or flatten it (Layers->Flatten Image).
Ne kad efekt lze pout na vechny typy obrzk. Lze to rozpoznat
podle zaedn poloky vmenu. Me bt potebn zmnit reim obrzku
na RGB (Obrzek->Reim->RGB), pidat alfa kanl (Vrstvy->Pidat Alfa
kanl) nebo slouit obraz (Vrstvy->Slouit obraz).
# Tips for intermediate users start here
#You can drag and drop many things in the GIMP. For example, dragging
#a color from the toolbox or from a color palette and dropping it into
#an image will fill the current image or selection with that color.
Umnoha vc vprogramu GIMP funguje taen a putn (drag and drop).
Napklad taen barvy zpanelu nstroj nebo zbarevn palety a putn
do obrzku vypln aktuln obrzek nebo vbr touto barvou.
#When using a drawing tool (Paintbrush, Airbrush, or Pencil),
#Shift-click will draw a straight line from your last drawing
#point to your current cursor position. If you also press Ctrl,
#the line will be constrained to 15 degree angles.
Pi pouit kreslicho nstroje (ttce, Rozpraovae nebo Tuky),
klepnut sPeaovaem nakresl rovnou ru mezi poslednm
kreslenm mstem a nynj polohou kurzoru. Pokud se stiskne
iControl, ra bude navc kreslen jen v15stupovch krocch.
#The file selection dialog box has command-line completion with
#Tab, just like the shell. Type part of a filename, hit tab, and voila!
#It's completed.
Dialog volby souboru m dokonovn jmna souboru pomoc Tabultoru,
podobn jako shell. Sta napsat st jmna, stisknout tabultor
a je to! Dokonen.
#You can reassign shortcut keys on any menu by bringing up the menu,
#selecting a menu item, and pressing the new shortcut key combination.
#This is dynamic and is saved when you exit GIMP.
Je mon zmnit klvesov zkratky pro kterkoliv menu souasnm
vbrem poloky menu a stisknutm nov klvesov kombinace. Zmna
je dynamick a je zapsna pi oputn programu GIMP.
#You can use the middle mouse button to pan around
#the image, if it's larger than its display window.
Pesouvn po obrzku, kter je vt ne okno,
je mon pomoc prostednho tlatka myi.
#Click and drag on a ruler to place a Guide on an image. All
#dragged selections will snap to the guides. You can remove
#guides by dragging them off the image with the Move tool.
Klepnutm a pothnutm zmtka lze umstit na obrzku
vodtko. Vechny taen vbry se na vodtka budou chytat.
Vodtka lze odstranit nstrojem Pesun vytaenm mimo obrzek.
#You can drag a layer from the "Layers, Channels and Paths" dialog
#and drop it onto the toolbox. This will create a new image
#containing only that layer.
Je mon thnout vrstvu zdialogu "Vrstvy, kanly a cesty" a pustit j
do panelu nstroj. To vytvo nov obrzek obsahujc pouze tuto
#A Floating Selection must be anchored to a new layer or to the last
#active layer before doing other operations on the image. Click on the
#New Layer or Anchor Layer buttons in the "Layers, Channels and Paths"
#dialog, or use the menus to do the same.
Plovouc vbr mus bt ped provdnm dalch operac pohlcen novou
nebo posledn aktivn vrstvou. Klepnte na tlatko Nov vrstva nebo
Pohltit vrstvu vdialogu "Vrstvy, kanly a cesty" nebo to provete
spouitm menu.
#The GIMP supports gzip compression on the fly. Just add
#".gz" (or ".bz2", if you have bzip2 installed) to the filename
#and your image will be saved compressed. Of course loading
#compressed images works too.
GIMP podporuje prbnou gzip kompresi. Sta pidat
koncovku '.gz' (nebo '.bz2', je-li instalovn bzip2) ke jmnu
souboru a obrzek bude uloen komprimovan. Stejn funguje
iten obrzk.
#Pressing and holding the Shift key before making a selection allows
#you to add to the current selection instead of replacing it. Using
#Ctrl before making a selection subtracts from the current one.
Stisknut a dren Peaovae ped provedenm vbru umouje
pidvat do vbru namsto zmny vbru. Naproti tomu pomoc
Control lze ped provedenm vbru znj lze ubrat.
#You can press or release the Shift and Ctrl keys while you are
#making a selection in order to constrain it to a perfect square
#or circle, or to have it centered on its starting point.
Stisknutm nebo putnm klves Peaova a Control bhem
nabrn vbru lze nabrat dokonal tverec nebo kruh,
nebo nabrat od stedu.
#Using Edit->Stroke allows you to draw simple squares or circles by
#painting the edge of your current selection with the active brush.
#More complex shapes can be drawn with Filters->Render->Gfig.
Pouit pravy->Obthnout umouje kreslit jednoduch tverce nebo kruhy
vykreslenm ry aktivn stopou podl hranic aktulnho vbru.
Sloitj tvary lze kreslit pomoc Filtry->Vyobrazen->Gfig.
#If you stroke a path (Edit->Stroke), the current drawing tool and its
#settings are used. You can use the Paintbrush in gradient mode, the
#Clone tool with a pattern or even the Eraser or the Smudge tool.
Pi obtaen cesty (pravy->Obthnout) je pouit aktuln kreslic
nstroj a jeho nastaven. Lze pout ttec vreimu pechodu,
Raztko se vzorkem nebo dokonce Rozmazvn.
#You can create and edit complex selections using the Bezier tool.
#The "Paths" tab in the "Layers, Channels and Paths" dialog allows
#you to work on multiple paths and to convert them to selections.
Komplexn vbry lze vytvet pomoc vbru nstroje Bzierv vbr.
Sloka "Cesty" vdialogu "Vrstvy, kanly a cesty" umouje pracovat
svce cestami a pevdt je do vbr.
#You can use the paint tools to change the selection. Click on the
#Quick Mask button at the bottom left of an image window. Change your
#selection by painting in the image and click on the button again to
#convert it back to a normal selection.
Ke zmn vbru je mon pout kreslic nstroje. Sta stisknout
tlatko Rychl maska na levm spodnm okraji okna. Zmna se provede
kreslenm do obrzku a optovn stisknut tlatka ji pevede zpt do
normlnho vbru.
#You can save a selection to a channel (Select->Save to Channel) and
#then modify this channel with any paint tools. Using the buttons in
#the "Channels" tab of the "Layers, Channels and Paths" dialog, you can
#toggle the visibility of this new channel or convert it to a selection.
Vbr lze zapsat do kanlu (Vbr->Uloit do kanlu) a pot mnit
libovolnm kreslicm nstrojem. Tlatka ve sloce "Kanly" vdialogu
"Vrstvy, kanly a cesty" pepnaj viditelnost tohoto novho kanlu
nebo ho pevdj do vbru.
# Tips for advanced users start here
# (this is mostly for learning shortcut keys)
#If your screen is too cluttered, you can press Tab multiple times
#in an image window to hide or show the toolbox and other dialogs.
Je-li na obrazovce velk zmatek, opakovan tisknut Tabultoru
vokn obrzku skrv nebo ukrv panel nstroj a ostatn dialogy.
#You can adjust the selection range for fuzzy select
#by clicking and dragging left and right.
Pi pouit magick hlky lze dolaovat rozsah vbru
pomoc klepnut a potaen levm a pravm tlatkem.
#Shift-click on the eye icon in the Layers dialog to hide all
#layers but that one. Shift-click again to show all layers.
Klepnut na ikonu oka vdialogu Vrstvy sPeaovaem lze skrt
vechny vrstvy msto jedn. Dal klepnut vechny vrstvy zobraz.
#Ctrl-click on the layer mask's preview in the Layers dialog
#toggles the effect of the layer mask.
Klepnut sControlem na nhled masky vrstvy vdialogu Vrstvy
pepn efekt masky vrstvy.
#Alt-click on the layer mask's preview in the Layers dialog
#toggles viewing the mask directly.
Klepnut sAltem na nhled masky vrstvy vdialogu Vrstvy
pepn pm zobrazen masky.
#You can use Alt-Tab to cycle through all layers in an image
#(if your window manager doesn't trap those keys...).
Stiskem Alt-Tab lze cyklovat pes vechny vrstvy vobrzku
(pokud tuto kombinaci neodchytv sprvce oken...).
#Shift-click with the Bucket Fill tool to have it use
#the background color instead of the foreground color.
Klepnut sPeaovaem pi vyplovn zPlechovky
zpsob vyplovn barvou pozad namsto poped.
#Control-drag with the Transform tool in rotation mode
#will constrain the rotation to 15 degree angles.
Potaen sControlem vnstroji Transformace vreimu
rotace zpsob rotaci v15stupovch skocch.
#You can adjust and re-place a selection by using Alt-drag.
Vbr lze doladit a pemstit pomoc potaen sAltem.
#If your fonts turn out blocky, that's because they're not scalable
#fonts. Most X servers support scalable Type 1 Postscript fonts.
#Download and install them. Some font servers allow you to use
#TrueType (.ttf) fonts, which are also scalable.
Pokud se psma zobrazuj jako bloky, je to proto, e nejsou vektorov.
Vtina X server podporuje Postscriptov vektorov psma Type1.
Nahrajte a nainstalujte je. Nkter servery psem umouj pouvat
t TrueType (.ttf) psma, kter jsou t vektorov.
#To create a perfect circle, hold Shift while doing an ellipse select. To
#place a circle precisely, drag horizontal and vertical guides tangent to
#the circle you want to select, place your cursor at the intersection
#of the guides, and the resulting selection will just touch the guides.
Dokonal kruh lze zskat podrenm Peaovae bhem nabrn eliptickho
vbru. Kpesnmu umstn kruhu lze vythnout vodtka ten
ke kruhu, kter bude vybrn, a kurzor umstit do prseku vodtek;
vsledn vbr se bude vodtek pesn dotkat.
#If some of your scanned photos do not look colorful enough, you can
#easily improve their tonal range with the "Auto" button in the Levels
#tool (Image->Colors->Levels). If there are any color casts, you can
#correct them with the Curves tool (Image->Colors->Curves).
Pokud nkter skenovan vypadaj nedostaten barevn, lze jednodue
upravit jejich rovov rozsah tlatkem "Automaticky" vdialogu
nstroje rovn (Obrzek->Barvy->rovn). Je-li na nich barevn
ndech, lze jej upravit nstrojem Kivky (Obrzek->Barvy->Kivky).
# (end of tips)
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment