1. 04 Jul, 2014 1 commit
  2. 01 Jul, 2014 1 commit
  3. 25 May, 2014 1 commit
  4. 20 May, 2014 1 commit
  5. 17 May, 2014 3 commits
  6. 14 Nov, 2013 1 commit
    • Téo Mazars's avatar
      random: improve gegl-random implementation · 57af178e
      Téo Mazars authored
      - introduce a GeglRandom structure instead of accessing the LUT each time
      - make a larger cycle for the seed
      - avoid segfault when a negative seed is given
      - use g(u)int64 instead of long to avoid plaform-dependant behavior
      - make opencl and operations follow that api change
      - build the GeglRandom structure in the gegl-chant machinery when using
        gegl_chant_seed
      - make sure the pointer gegl_random_data is 32bits aligned when used with
        CL_MEM_USE_HOST_PTR
      57af178e
  7. 19 Oct, 2013 1 commit
  8. 20 Jul, 2013 1 commit
  9. 29 May, 2013 3 commits
  10. 01 Apr, 2012 1 commit
  11. 30 Mar, 2012 1 commit
  12. 29 Mar, 2012 1 commit
  13. 27 Mar, 2012 2 commits
  14. 26 Mar, 2012 1 commit
  15. 25 Mar, 2012 2 commits
  16. 23 Mar, 2012 1 commit
  17. 04 Sep, 2011 1 commit
  18. 03 Jul, 2011 1 commit
    • Øyvind "pippin" Kolås's avatar
      gegl_buffer_sample: change API · c05cfa06
      Øyvind "pippin" Kolås authored
      Made scale be a GeglMatrix2 instead of a gfloat, allowing to specify a more
      correct sampling context. This is an API change, not many things are using the
      GEGL so this should be fine. In GIMP there is one instance that needs updating
      but it resides in #ifdef 0'd code so there should be no API conflict.
      c05cfa06
  19. 19 Feb, 2011 2 commits