gcut: reduce number of renderer processes to 1, now that gegl has better threading

parent cb5cf0f2
......@@ -3434,7 +3434,7 @@ gboolean cache_renderer_iteration (Mrg *mrg, gpointer data)
if (!edl->playing)
{
int i;
int render_slaves = g_get_num_processors ();
int render_slaves = 1; //g_get_num_processors ();
killpg(0, SIGUSR2); // this will cause previous set of renderers to quite after current frame
for (i = 0; i < render_slaves; i ++)
{
......
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