Updated NEWS for 0.1.2 release.

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GEGL - an image processing framework
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Changes in GEGL 0.1.2
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• GeglLookup, configurable floating point lookup tables for lazy computation.
• Use GFileIOStream in GeglTileBackendFile.
• Optimizations: in-place processing for point filters/composers,
SIMD version of gegl:opacity, avoid making unneccesary sub-buffers,
removed some manual instrumentation from critical paths.
• Syntactic sugar using varargs for constructing gegl graphs from C.
• Build fixes on cygwin,
• Gegl# fixes.
• Initial unstable code towards multithreading.
• Improvements to lua op in workshop.
• Removed gegl:tonemap and gegl:normal ops.
Contributions from:
Martin Nordholts, Sven Neumann, Nils Philippsen, Adam Turcotte,
Danny Robson, Michael Schumacher, Ruben Vermeersch, Øyvind Kolås,
Javier Jardón, Yaakov Selkowitz and Michael Natterer.
Changes in GEGL 0.1.0
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• Renamed gegl:load-buffer to gegl:buffer-source and gegl:save-buffer
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