properties: move seed to last property in many ops

parent e55fb4bd
......@@ -102,13 +102,13 @@ gegl_property_double (light_dir, "nick", _("Light direction"),
"unit", "degree",
NULL)
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
gegl_property_boolean (antialiasing, "nick", _("Antialiasing"),
"blurb", _("Enables smoother tile output"),
"default", TRUE,
NULL)
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
#else
#define GEGL_OP_AREA_FILTER
......
......@@ -33,8 +33,6 @@
#ifdef GEGL_CHANT_PROPERTIES
gegl_chant_seed (seed, rand, _("Random seed"),
_("The random seed for the noise function"))
gegl_chant_double (scale, _("Scale"), 0, 20.0, 1.0,
_("The scale of the noise function"))
gegl_chant_double (shape, _("Shape"), 1.0, 2.0, 2.0,
......@@ -45,6 +43,8 @@ gegl_chant_int (iterations, _("Iterations"), 1, 20, 1,
_("The number of noise octaves."))
gegl_chant_boolean (palettize, _("Palettize"), FALSE,
_("Fill each cell with a random color"))
gegl_chant_seed (seed, rand, _("Random seed"),
_("The random seed for the noise function"))
#else
......
......@@ -37,7 +37,6 @@ gegl_property_double (chroma_distance, "nick", _("Chroma"),
gegl_property_double (hue_distance, "nick", _("Hue"),
"default", 3.0, "min", 0.0, "max", 180.0,
NULL)
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
#else
......
......@@ -28,8 +28,6 @@
#ifdef GEGL_PROPERTIES
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
gegl_property_double (pct_random, "nick", _("Randomization (%)"),
"default", 50.0, "min", 0.0, "max", 100.0,
NULL)
......@@ -38,6 +36,8 @@ gegl_property_int (repeat, "nick", _("Repeat"),
"default", 1, "min", 1, "max", 100,
NULL)
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
#else
#define GEGL_OP_POINT_FILTER
......
......@@ -29,8 +29,6 @@
#ifdef GEGL_PROPERTIES
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
gegl_property_double (pct_random, "nick", _("Randomization (%)"),
"default", 50.0, "min", 0.0, "max", 100.0,
NULL)
......@@ -39,6 +37,8 @@ gegl_property_int (repeat, "nick", _("Repeat"),
"default", 1, "min", 1, "max", 100,
NULL)
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
#else
#define GEGL_OP_AREA_FILTER
......
......@@ -28,12 +28,12 @@
#ifdef GEGL_CHANT_PROPERTIES
gegl_chant_seed (seed, rand, _("Random seed"),
_("The random seed for the noise function"))
gegl_chant_double (scale, _("Scale"), 0, 20.0, 1.0,
_("The scale of the noise function"))
gegl_chant_int (iterations, _("Iterations"), 1, 20, 1,
_("The number of noise octaves."))
gegl_chant_seed (seed, rand, _("Random seed"),
_("The random seed for the noise function"))
#else
......
......@@ -31,8 +31,6 @@
#ifdef GEGL_PROPERTIES
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
gegl_property_double (pct_random, "nick", _("Randomization (%)"),
"default", 50.0, "min", 0.0, "max", 100.0,
NULL)
......@@ -41,6 +39,8 @@ gegl_property_int (repeat, "nick", _("Repeat"),
"default", 1, "min", 1, "max", 100,
NULL)
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
#else
#define GEGL_OP_AREA_FILTER
......
......@@ -28,10 +28,10 @@ gegl_chant_double_ui (scale, _("Scale"), -G_MAXDOUBLE, G_MAXDOUBLE, 1.8, 0.0,
NULL)
gegl_chant_double_ui (zoff, _("Z offset"), -G_MAXDOUBLE, G_MAXDOUBLE, -1, -1.0, 8.0, 1.0,
NULL)
gegl_chant_double_ui (seed, _("Seed"), -G_MAXDOUBLE, G_MAXDOUBLE, 0.0, 0.0, 100.0, 1.0,
NULL)
gegl_chant_int (n, _("Iteration"), 0, 20, 3,
NULL)
gegl_chant_double_ui (seed, _("Seed"), -G_MAXDOUBLE, G_MAXDOUBLE, 0.0, 0.0, 100.0, 1.0,
NULL)
#else
......
......@@ -33,10 +33,6 @@
#ifdef GEGL_PROPERTIES
gegl_property_seed (seed, rand,
"nick", _("Random seed"),
NULL)
gegl_property_double (turbulence, "nick", _("Turbulence"),
"blurb", _("High values give more variation in details"),
"default", 1.0, "min", 0.0, "max", 7.0,
......@@ -76,6 +72,10 @@ gegl_property_int (height, "nick", _("Height"),
"role", "output-extent",
NULL)
gegl_property_seed (seed, rand,
"nick", _("Random seed"),
NULL)
#else
#define GEGL_OP_SOURCE
......
......@@ -34,13 +34,13 @@ gegl_property_int (shift, "nick", _("Shift"),
"unit", "pixel-distance",
NULL)
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
gegl_property_enum (direction, GeglShiftDirection, gegl_shift_direction,
"nick", _("Shift direction"),
"default", GEGL_SHIFT_DIRECTION_HORIZONTAL,
NULL)
gegl_property_seed (seed, rand, "nick", _("Random seed"), NULL)
#else
#define GEGL_OP_AREA_FILTER
......
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