Commit 5c796601 authored by Ell's avatar Ell

color: use gegl_buffer_set_color()

In gegl:color, override GeglOperationSource::process(), instead of
GeglOperationPointRender::process(), and simply call
gegl_buffer_set_color() to fill the output buffer, instead of doing
this manually.  gegl_buffer_set_color() can more efficiently reuse
a single COW-ed tile.

Opt out of multithreading, since it's no longer beneficial.
parent 4488e2f3
......@@ -56,19 +56,13 @@ gegl_color_op_get_bounding_box (GeglOperation *operation)
static gboolean
gegl_color_op_process (GeglOperation *operation,
void *out_buf,
glong n_pixels,
GeglBuffer *output,
const GeglRectangle *roi,
gint level)
{
GeglProperties *o = GEGL_PROPERTIES (operation);
const Babl *out_format = gegl_operation_get_format (operation, "output");
gint pixel_size = babl_format_get_bytes_per_pixel (out_format);
void *out_color = alloca(pixel_size);
gegl_color_get_pixel (o->value, out_format, out_color);
gegl_memset_pattern (out_buf, out_color, pixel_size, n_pixels);
gegl_buffer_set_color (output, roi, o->value);
return TRUE;
}
......@@ -77,15 +71,16 @@ gegl_color_op_process (GeglOperation *operation,
static void
gegl_op_class_init (GeglOpClass *klass)
{
GeglOperationClass *operation_class;
GeglOperationPointRenderClass *point_render_class;
GeglOperationClass *operation_class;
GeglOperationSourceClass *source_class;
operation_class = GEGL_OPERATION_CLASS (klass);
point_render_class = GEGL_OPERATION_POINT_RENDER_CLASS (klass);
operation_class = GEGL_OPERATION_CLASS (klass);
source_class = GEGL_OPERATION_SOURCE_CLASS (klass);
point_render_class->process = gegl_color_op_process;
source_class->process = gegl_color_op_process;
operation_class->get_bounding_box = gegl_color_op_get_bounding_box;
operation_class->prepare = gegl_color_op_prepare;
operation_class->threaded = FALSE;
gegl_operation_class_set_keys (operation_class,
"name", "gegl:color",
......
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