NEWS: summarize changes thus far

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GEGL - an image processing framework
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Changes in GEGL 0.2.0
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• OpenCL support
• build improvements.
• High level API to apply ops directly to buffers with arguments.
• Final bits of translation infrastructure.
• Invalidate regions when disconnecting input pads.
• Operations:
• New operation: global-matting
• Allow transform core to do perspective transforms.
• Added string based key/value pairs to operations.
• Added arguments to for dealing with scaled down preview rendering.
• Added human interaction ranges and non-linear mapping to properties.
• Operations:
• Buffer:
• Added lohalo resampler, API and infrastructure for doing non
affine resamplings.
• Removed broken lanczos sampler.
• Add gegl_buffer_set_color and gegl_buffer_set_pattern
• Added ability to drop cached tiles.
• Added API for handling abyss policy (not implemented yet)
• Avoid iterating global tile cache when flushing/destroying buffers
that have no tiles in the cache.
Contributions from:
Øyvind Kolås, Martin Nordholts, Hans Petter Jansson, Mikael Magnusson, Victor
Oliveira, Nils Philippsen, Kevin Kozens, Michael Muré, Jan Rüegg, Michael
Natterer, Michael Henning, Massimo Valentini and Alexandre Prokoudine.
Changes in GEGL 0.1.8
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• New operations: spread, vignette, map-relative, noise-reduction, plasma,
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