color-assimilation-grid: an operation to render a perceptual illusion

Turns image grayscale and overlay an oversaturated grid - through color
assimilation happening in the human visual system, for some grid scales this
produces the illusion that the grayscale grid cells themselves also have color.
parent 95e35bfd
Pipeline #99708 passed with stages
in 21 minutes and 9 seconds
......@@ -25,6 +25,7 @@ gegl_common_la_SOURCES =\
c2g.c \
checkerboard.c \
dither.c \
color-assimilation-grid.c \
color-enhance.c \
color-overlay.c \
color-rotate.c \
......
/* This file is an image processing operation for GEGL
*
* GEGL is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* GEGL is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with GEGL; if not, see <https://www.gnu.org/licenses/>.
*
* Original idea and concept by Øyvind Kolås
* also Copyright 2019 Øyvind Kolås <pippin@gimp.org>
*/
#include "config.h"
#include <glib/gi18n-lib.h>
#ifdef GEGL_PROPERTIES
property_double (grid_size, _("Grid size"), 23)
value_range (0.0, 150)
ui_range (0.0, 40.0)
ui_gamma (3.0)
ui_meta ("unit", "pixel-distance")
property_double (saturation, _("Saturation"), 2.5)
value_range (0.0, 30.0)
ui_range (0.0, 10.0)
property_double (angle, _("Angle"), 45.0)
value_range (-180.0, 180.0)
ui_range (-180.0, 180.0)
ui_gamma (1.0)
property_double (line_thickness, _("Line thickness"), 0.4)
value_range (0.0, 1.0)
ui_range (0.0, 1.0)
ui_gamma (1.0)
#else
#define GEGL_OP_META
#define GEGL_OP_NAME color_assimilation_grid
#define GEGL_OP_C_SOURCE color-assimilation-grid.c
#include "gegl-op.h"
typedef struct
{
GeglNode *desaturate;
GeglNode *saturate;
GeglNode *over;
GeglNode *opacity;
GeglNode *mask;
GeglNode *color;
double old_line_thickness;
} State;
static void
update_graph (GeglOperation *operation)
{
GeglProperties *o = GEGL_PROPERTIES (operation);
State *s = o->user_data;
if (s && s->old_line_thickness != o->line_thickness)
{
GeglColor *color = gegl_color_new (NULL);
gegl_color_set_rgba (color, o->line_thickness,
o->line_thickness,
o->line_thickness, 1.0);
gegl_node_set (s->color, "value", color, NULL);
g_object_unref (color);
s->old_line_thickness = o->line_thickness;
}
}
static void
attach (GeglOperation *operation)
{
GeglProperties *o = GEGL_PROPERTIES (operation);
State *s = g_malloc0 (sizeof (State));
GeglNode *gegl, *input, *output;
o->user_data = s;
gegl = operation->node;
s->desaturate = gegl_node_new_child (gegl, "operation", "gegl:saturation",
"scale", 0.0, NULL);
s->saturate = gegl_node_new_child (gegl, "operation", "gegl:saturation",
"scale", 0.0, NULL);
s->over = gegl_node_new_child (gegl, "operation", "gegl:over", NULL);
s->opacity = gegl_node_new_child (gegl, "operation", "gegl:opacity",
"value", 1.0, NULL);
s->mask = gegl_node_new_child (gegl, "operation", "gegl:newsprint",
"pattern", 4,
"angle", o->angle,
"period", o->grid_size,
"color-model", 0, NULL);
s->color = gegl_node_new_child (gegl, "operation", "gegl:color",
NULL);
input = gegl_node_get_input_proxy (gegl, "input");
output = gegl_node_get_output_proxy (gegl, "output");
gegl_node_link_many (input, s->desaturate, s->over, output, NULL);
gegl_node_link_many (input, s->saturate, s->opacity, NULL);
gegl_node_link_many (s->color, s->mask, NULL);
gegl_node_connect_from (s->opacity, "aux", s->mask, "output");
gegl_node_connect_from (s->over, "aux", s->opacity, "output");
gegl_operation_meta_redirect (operation, "grid-size", s->mask, "period");
gegl_operation_meta_redirect (operation, "angle", s->mask, "angle");
gegl_operation_meta_redirect (operation, "saturation", s->saturate, "scale");
gegl_operation_meta_watch_nodes (operation, s->mask, s->saturate, NULL);
update_graph (operation);
}
static void
my_set_property (GObject *object,
guint property_id,
const GValue *value,
GParamSpec *pspec)
{
GeglProperties *o = GEGL_PROPERTIES (object);
set_property (object, property_id, value, pspec);
if (o)
update_graph ((void*)object);
}
static void
dispose (GObject *object)
{
GeglProperties *o = GEGL_PROPERTIES (object);
g_clear_pointer (&o->user_data, g_free);
G_OBJECT_CLASS (gegl_op_parent_class)->dispose (object);
}
static void
gegl_op_class_init (GeglOpClass *klass)
{
GObjectClass *object_class;
GeglOperationClass *operation_class;
object_class = G_OBJECT_CLASS (klass);
object_class->dispose = dispose;
object_class->set_property = my_set_property;
operation_class = GEGL_OPERATION_CLASS (klass);
operation_class->attach = attach;
gegl_operation_class_set_keys (operation_class,
"name", "gegl:color-assimilation-grid",
"title", _("Color Assimilation Grid)"),
"categories", "illusions",
"description", _("Turn image grayscale and overlay an oversaturated grid - through color assimilation happening in the human visual system, for some grid scales this produces the illusion that the grayscale grid cells themselves also have color."),
NULL);
}
#endif
......@@ -22,6 +22,7 @@ operations/common/buffer-source.c
operations/common/c2g.c
operations/common/checkerboard.c
operations/common/color.c
operations/common/color-assimilation-grid.c
operations/common/color-enhance.c
operations/common/color-overlay.c
operations/common/color-rotate.c
......
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