ops: set GEGL_OP_NAME in core/common/generated/seamless-clone

parent f0eb085f
...@@ -61,6 +61,7 @@ property_boolean (cpn_3_keep, _("Keep component 3"), FALSE) ...@@ -61,6 +61,7 @@ property_boolean (cpn_3_keep, _("Keep component 3"), FALSE)
#else #else
#define GEGL_OP_POINT_FILTER #define GEGL_OP_POINT_FILTER
#define GEGL_OP_NAME alien_map
#define GEGL_OP_C_SOURCE alien-map.c #define GEGL_OP_C_SOURCE alien-map.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -40,6 +40,7 @@ ...@@ -40,6 +40,7 @@
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME antialias
#define GEGL_OP_C_SOURCE antialias.c #define GEGL_OP_C_SOURCE antialias.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -47,6 +47,7 @@ property_color (background_color, _("Background color"), "none") ...@@ -47,6 +47,7 @@ property_color (background_color, _("Background color"), "none")
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME apply_lens
#define GEGL_OP_C_SOURCE apply-lens.c #define GEGL_OP_C_SOURCE apply-lens.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -41,6 +41,7 @@ property_int (s_sigma, _("Blur radius"), 8) ...@@ -41,6 +41,7 @@ property_int (s_sigma, _("Blur radius"), 8)
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME bilateral_filter_fast
#define GEGL_OP_C_SOURCE bilateral-filter-fast.c #define GEGL_OP_C_SOURCE bilateral-filter-fast.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -36,6 +36,7 @@ property_double (edge_preservation, _("Edge preservation"), 8.0) ...@@ -36,6 +36,7 @@ property_double (edge_preservation, _("Edge preservation"), 8.0)
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME bilateral_filter
#define GEGL_OP_C_SOURCE bilateral-filter.c #define GEGL_OP_C_SOURCE bilateral-filter.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -31,6 +31,7 @@ property_int (radius, _("Radius"), 4) ...@@ -31,6 +31,7 @@ property_int (radius, _("Radius"), 4)
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME box_blur
#define GEGL_OP_C_SOURCE box-blur.c #define GEGL_OP_C_SOURCE box-blur.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -48,6 +48,10 @@ property_double (brightness, _("Brightness"), 0.0) ...@@ -48,6 +48,10 @@ property_double (brightness, _("Brightness"), 0.0)
#define GEGL_OP_POINT_FILTER #define GEGL_OP_POINT_FILTER
/* The C prefix used for some generated functions
*/
#define GEGL_OP_NAME brightness_contrast
/* We specify the file we're in, this is needed to make the code /* We specify the file we're in, this is needed to make the code
* generation for the properties work. * generation for the properties work.
*/ */
......
...@@ -30,6 +30,7 @@ property_pointer (format, _("babl format"), ...@@ -30,6 +30,7 @@ property_pointer (format, _("babl format"),
#else #else
#define GEGL_OP_SINK #define GEGL_OP_SINK
#define GEGL_OP_NAME buffer_sink
#define GEGL_OP_C_SOURCE buffer-sink.c #define GEGL_OP_C_SOURCE buffer-sink.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -28,6 +28,7 @@ property_object (buffer, _("Input buffer"), GEGL_TYPE_BUFFER) ...@@ -28,6 +28,7 @@ property_object (buffer, _("Input buffer"), GEGL_TYPE_BUFFER)
#else #else
#define GEGL_OP_SOURCE #define GEGL_OP_SOURCE
#define GEGL_OP_NAME buffer_source
#define GEGL_OP_C_SOURCE buffer-source.c #define GEGL_OP_C_SOURCE buffer-source.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -80,6 +80,7 @@ property_double (ambient, _("Ambient lighting factor"), 0.0) ...@@ -80,6 +80,7 @@ property_double (ambient, _("Ambient lighting factor"), 0.0)
#else #else
#define GEGL_OP_COMPOSER #define GEGL_OP_COMPOSER
#define GEGL_OP_NAME bump_map
#define GEGL_OP_C_SOURCE bump-map.c #define GEGL_OP_C_SOURCE bump-map.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -51,6 +51,7 @@ property_double (rgamma, _("Radial Gamma"), 0.0, 8.0, 2.0, ...@@ -51,6 +51,7 @@ property_double (rgamma, _("Radial Gamma"), 0.0, 8.0, 2.0,
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME c2g
#define GEGL_OP_C_SOURCE c2g.c #define GEGL_OP_C_SOURCE c2g.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -31,6 +31,7 @@ property_double (pct_black, _("Percent black"), 0.2) ...@@ -31,6 +31,7 @@ property_double (pct_black, _("Percent black"), 0.2)
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME cartoon
#define GEGL_OP_C_SOURCE cartoon.c #define GEGL_OP_C_SOURCE cartoon.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -73,6 +73,7 @@ property_double (bb_gain, _("Blue in Blue channel"), 1.0) ...@@ -73,6 +73,7 @@ property_double (bb_gain, _("Blue in Blue channel"), 1.0)
#else #else
#define GEGL_OP_POINT_FILTER #define GEGL_OP_POINT_FILTER
#define GEGL_OP_NAME channel_mixer
#define GEGL_OP_C_SOURCE channel-mixer.c #define GEGL_OP_C_SOURCE channel-mixer.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -64,6 +64,7 @@ property_format (format, _("Babl Format"), NULL) ...@@ -64,6 +64,7 @@ property_format (format, _("Babl Format"), NULL)
#else #else
#define GEGL_OP_POINT_RENDER #define GEGL_OP_POINT_RENDER
#define GEGL_OP_NAME checkerboard
#define GEGL_OP_C_SOURCE checkerboard.c #define GEGL_OP_C_SOURCE checkerboard.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -29,6 +29,7 @@ ...@@ -29,6 +29,7 @@
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME color_enhance
#define GEGL_OP_C_SOURCE color-enhance.c #define GEGL_OP_C_SOURCE color-enhance.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -50,6 +50,7 @@ property_double (blue_threshold, _("Blue Threshold"), 0.0) ...@@ -50,6 +50,7 @@ property_double (blue_threshold, _("Blue Threshold"), 0.0)
#else #else
#define GEGL_OP_POINT_FILTER #define GEGL_OP_POINT_FILTER
#define GEGL_OP_NAME color_exchange
#define GEGL_OP_C_SOURCE color-exchange.c #define GEGL_OP_C_SOURCE color-exchange.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -57,6 +57,7 @@ property_seed (seed, _("Random seed"), rand) ...@@ -57,6 +57,7 @@ property_seed (seed, _("Random seed"), rand)
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME color_reduction
#define GEGL_OP_C_SOURCE color-reduction.c #define GEGL_OP_C_SOURCE color-reduction.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -88,6 +88,7 @@ property_double (saturation, _("Saturation"), 0.0) ...@@ -88,6 +88,7 @@ property_double (saturation, _("Saturation"), 0.0)
#else #else
#define GEGL_OP_POINT_FILTER #define GEGL_OP_POINT_FILTER
#define GEGL_OP_NAME color_rotate
#define GEGL_OP_C_SOURCE color-rotate.c #define GEGL_OP_C_SOURCE color-rotate.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -39,6 +39,7 @@ property_double (intended_temperature, _("Intended temperature"), 6500) ...@@ -39,6 +39,7 @@ property_double (intended_temperature, _("Intended temperature"), 6500)
#else #else
#define GEGL_OP_POINT_FILTER #define GEGL_OP_POINT_FILTER
#define GEGL_OP_NAME color_temperature
#define GEGL_OP_C_SOURCE color-temperature.c #define GEGL_OP_C_SOURCE color-temperature.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -31,6 +31,7 @@ property_color (color, _("Color"), "white") ...@@ -31,6 +31,7 @@ property_color (color, _("Color"), "white")
#else #else
#define GEGL_OP_POINT_FILTER #define GEGL_OP_POINT_FILTER
#define GEGL_OP_NAME color_to_alpha
#define GEGL_OP_C_SOURCE color-to-alpha.c #define GEGL_OP_C_SOURCE color-to-alpha.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -31,6 +31,7 @@ property_format (format, _("Babl Format"), 666) ...@@ -31,6 +31,7 @@ property_format (format, _("Babl Format"), 666)
#else #else
#define GEGL_OP_POINT_RENDER #define GEGL_OP_POINT_RENDER
#define GEGL_OP_NAME color
#define GEGL_OP_C_SOURCE color.c #define GEGL_OP_C_SOURCE color.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -32,6 +32,7 @@ property_curve (curve, _("Curve"), NULL) ...@@ -32,6 +32,7 @@ property_curve (curve, _("Curve"), NULL)
#else #else
#define GEGL_OP_POINT_FILTER #define GEGL_OP_POINT_FILTER
#define GEGL_OP_NAME contrast_curve
#define GEGL_OP_C_SOURCE contrast-curve.c #define GEGL_OP_C_SOURCE contrast-curve.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -69,6 +69,7 @@ property_enum (border, _("Border"), ...@@ -69,6 +69,7 @@ property_enum (border, _("Border"),
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME convolution_matrix
#define GEGL_OP_C_SOURCE convolution-matrix.c #define GEGL_OP_C_SOURCE convolution-matrix.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -28,6 +28,7 @@ property_object (buffer, _("Buffer"), GEGL_TYPE_BUFFER) ...@@ -28,6 +28,7 @@ property_object (buffer, _("Buffer"), GEGL_TYPE_BUFFER)
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME copy_buffer
#define GEGL_OP_C_SOURCE copy-buffer.c #define GEGL_OP_C_SOURCE copy-buffer.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -44,6 +44,7 @@ property_seed (seed, _("Random seed"), rand) ...@@ -44,6 +44,7 @@ property_seed (seed, _("Random seed"), rand)
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME cubism
#define GEGL_OP_C_SOURCE cubism.c #define GEGL_OP_C_SOURCE cubism.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -49,6 +49,7 @@ property_int (size, _("Block size"), 1) ...@@ -49,6 +49,7 @@ property_int (size, _("Block size"), 1)
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME deinterlace
#define GEGL_OP_C_SOURCE deinterlace.c #define GEGL_OP_C_SOURCE deinterlace.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -34,6 +34,7 @@ property_double (radius2, _("Radius 2"), 2.0) ...@@ -34,6 +34,7 @@ property_double (radius2, _("Radius 2"), 2.0)
#else #else
#define GEGL_OP_META #define GEGL_OP_META
#define GEGL_OP_NAME difference_of_gaussians
#define GEGL_OP_C_SOURCE difference-of-gaussians.c #define GEGL_OP_C_SOURCE difference-of-gaussians.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -94,6 +94,7 @@ property_int (height, _("Height"), 200) ...@@ -94,6 +94,7 @@ property_int (height, _("Height"), 200)
#else #else
#define GEGL_OP_POINT_RENDER #define GEGL_OP_POINT_RENDER
#define GEGL_OP_NAME diffraction_patterns
#define GEGL_OP_C_SOURCE diffraction-patterns.c #define GEGL_OP_C_SOURCE diffraction-patterns.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -61,6 +61,7 @@ property_double (amount_y, _("Y displacement"), 0.0) ...@@ -61,6 +61,7 @@ property_double (amount_y, _("Y displacement"), 0.0)
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME displace
#define GEGL_OP_C_SOURCE displace.c #define GEGL_OP_C_SOURCE displace.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -24,6 +24,7 @@ property_string (window_title, _("Window title"), "window_title") ...@@ -24,6 +24,7 @@ property_string (window_title, _("Window title"), "window_title")
description(_("Title to be given to output window")) description(_("Title to be given to output window"))
#else #else
#define GEGL_OP_NAME display
#define GEGL_OP_C_SOURCE display.c #define GEGL_OP_C_SOURCE display.c
#include "gegl-plugin.h" #include "gegl-plugin.h"
......
...@@ -55,6 +55,7 @@ property_boolean (normalize, _("Normalize"), TRUE) ...@@ -55,6 +55,7 @@ property_boolean (normalize, _("Normalize"), TRUE)
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME distance_transform
#define GEGL_OP_C_SOURCE distance-transform.c #define GEGL_OP_C_SOURCE distance-transform.c
#include "gegl-op.h" #include "gegl-op.h"
#include <math.h> #include <math.h>
......
...@@ -52,6 +52,7 @@ property_double (opacity, _("Opacity"), 0.5) ...@@ -52,6 +52,7 @@ property_double (opacity, _("Opacity"), 0.5)
#else #else
#define GEGL_OP_META #define GEGL_OP_META
#define GEGL_OP_NAME dropshadow
#define GEGL_OP_C_SOURCE dropshadow.c #define GEGL_OP_C_SOURCE dropshadow.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -29,6 +29,7 @@ ...@@ -29,6 +29,7 @@
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME edge_laplace
#define GEGL_OP_C_SOURCE edge-laplace.c #define GEGL_OP_C_SOURCE edge-laplace.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -34,6 +34,7 @@ property_boolean (keep_sign, _("Keep Sign"), TRUE) ...@@ -34,6 +34,7 @@ property_boolean (keep_sign, _("Keep Sign"), TRUE)
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME edge_sobel
#define GEGL_OP_C_SOURCE edge-sobel.c #define GEGL_OP_C_SOURCE edge-sobel.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -52,6 +52,7 @@ property_enum (border_behavior, _("Border behavior"), ...@@ -52,6 +52,7 @@ property_enum (border_behavior, _("Border behavior"),
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME edge
#define GEGL_OP_C_SOURCE edge.c #define GEGL_OP_C_SOURCE edge.c
#include <math.h> #include <math.h>
......
...@@ -48,6 +48,7 @@ property_int (depth, _("Depth"), 20) ...@@ -48,6 +48,7 @@ property_int (depth, _("Depth"), 20)
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME emboss
#define GEGL_OP_C_SOURCE emboss.c #define GEGL_OP_C_SOURCE emboss.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -39,6 +39,7 @@ property_boolean (limit, _("Limit line width"), FALSE) ...@@ -39,6 +39,7 @@ property_boolean (limit, _("Limit line width"), FALSE)
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME engrave
#define GEGL_OP_C_SOURCE engrave.c #define GEGL_OP_C_SOURCE engrave.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -52,6 +52,7 @@ typedef struct ...@@ -52,6 +52,7 @@ typedef struct
#define GEGL_OP_C_SOURCE exp-combine.c #define GEGL_OP_C_SOURCE exp-combine.c
#define GEGL_OP_NAME exp_combine
#include "gegl-op.h" #include "gegl-op.h"
GEGL_DEFINE_DYNAMIC_OPERATION(GEGL_TYPE_OPERATION_FILTER) GEGL_DEFINE_DYNAMIC_OPERATION(GEGL_TYPE_OPERATION_FILTER)
......
...@@ -37,6 +37,7 @@ property_double (gamma, _("Gamma adjustment"), 1.0) ...@@ -37,6 +37,7 @@ property_double (gamma, _("Gamma adjustment"), 1.0)
#else #else
#define GEGL_OP_POINT_FILTER #define GEGL_OP_POINT_FILTER
#define GEGL_OP_NAME exposure
#define GEGL_OP_C_SOURCE exposure.c #define GEGL_OP_C_SOURCE exposure.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -50,6 +50,7 @@ property_double (noise, _("Noise"), 0.0) ...@@ -50,6 +50,7 @@ property_double (noise, _("Noise"), 0.0)
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME fattal02
#define GEGL_OP_C_SOURCE fattal02.c #define GEGL_OP_C_SOURCE fattal02.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -117,6 +117,7 @@ property_boolean (useloglog, _("Loglog smoothing"), FALSE) ...@@ -117,6 +117,7 @@ property_boolean (useloglog, _("Loglog smoothing"), FALSE)
#else #else
#define GEGL_OP_POINT_RENDER #define GEGL_OP_POINT_RENDER
#define GEGL_OP_NAME fractal_explorer
#define GEGL_OP_C_SOURCE fractal-explorer.c #define GEGL_OP_C_SOURCE fractal-explorer.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -68,6 +68,7 @@ property_enum (abyss_policy, _("Abyss policy"), ...@@ -68,6 +68,7 @@ property_enum (abyss_policy, _("Abyss policy"),
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME fractal_trace
#define GEGL_OP_C_SOURCE fractal-trace.c #define GEGL_OP_C_SOURCE fractal-trace.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -65,6 +65,7 @@ property_boolean (clip_extent, _("Clip to the input extent"), TRUE) ...@@ -65,6 +65,7 @@ property_boolean (clip_extent, _("Clip to the input extent"), TRUE)
#else #else
#define GEGL_OP_META #define GEGL_OP_META
#define GEGL_OP_NAME gaussian_blur_iir
#define GEGL_OP_C_SOURCE gaussian-blur-iir.c #define GEGL_OP_C_SOURCE gaussian-blur-iir.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -38,6 +38,7 @@ property_double (max_delta, _("Max. delta"), 0.2) ...@@ -38,6 +38,7 @@ property_double (max_delta, _("Max. delta"), 0.2)
#else #else
#define GEGL_OP_COMPOSER #define GEGL_OP_COMPOSER
#define GEGL_OP_NAME gaussian_blur_selective
#define GEGL_OP_C_SOURCE gaussian-blur-selective.c #define GEGL_OP_C_SOURCE gaussian-blur-selective.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -57,6 +57,7 @@ property_enum (filter, _("Filter"), ...@@ -57,6 +57,7 @@ property_enum (filter, _("Filter"),
#else #else
#define GEGL_OP_AREA_FILTER #define GEGL_OP_AREA_FILTER
#define GEGL_OP_NAME gaussian_blur
#define GEGL_OP_C_SOURCE gaussian-blur.c #define GEGL_OP_C_SOURCE gaussian-blur.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -66,6 +66,7 @@ property_boolean (clip_extent, _("Clip to the input extent"), TRUE) ...@@ -66,6 +66,7 @@ property_boolean (clip_extent, _("Clip to the input extent"), TRUE)
#else #else
#define GEGL_OP_FILTER #define GEGL_OP_FILTER
#define GEGL_OP_NAME gblur_1d
#define GEGL_OP_C_SOURCE gblur-1d.c #define GEGL_OP_C_SOURCE gblur-1d.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -27,6 +27,7 @@ property_file_path (path, _("File"), "/tmp/gegl-buffer.gegl") ...@@ -27,6 +27,7 @@ property_file_path (path, _("File"), "/tmp/gegl-buffer.gegl")
#else #else
#define GEGL_OP_SOURCE #define GEGL_OP_SOURCE
#define GEGL_OP_NAME gegl_buffer_load_op
#define GEGL_OP_C_SOURCE gegl-buffer-load-op.c #define GEGL_OP_C_SOURCE gegl-buffer-load-op.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -27,6 +27,7 @@ property_file_path (path, _("File"), "/tmp/gegl-buffer.gegl") ...@@ -27,6 +27,7 @@ property_file_path (path, _("File"), "/tmp/gegl-buffer.gegl")
#else #else
#define GEGL_OP_SINK #define GEGL_OP_SINK
#define GEGL_OP_NAME gegl_buffer_save_op
#define GEGL_OP_C_SOURCE gegl-buffer-save-op.c #define GEGL_OP_C_SOURCE gegl-buffer-save-op.c
#include "gegl-op.h" #include "gegl-op.h"
......
...@@ -32,6 +32,7 @@ property_string (error, _("Eeeeeek"), "") ...@@ -32,6 +32,7 @@ property_string (error, _("Eeeeeek"), "")
#else #else
#define GEGL_OP_META #define GEGL_OP_META
#define GEGL_OP_NAME gegl
#define GEGL_OP_C_SOURCE gegl.c #define GEGL_OP_C_SOURCE gegl.c
#include "gegl-op.h" #include "gegl-op.h"
......
</
...@@ -27,6 +27,7 @@ ...@@ -27,6 +27,7 @@
#else #else