Commit 04a1e003 authored by Øyvind Kolås's avatar Øyvind Kolås

change acidentaly left out of commit.

* index-static.txt.in: change acidentaly left out of commit.

svn path=/trunk/; revision=2516
parent c0875037
2008-06-25 Øyvind Kolås <pippin@gimp.org> 2008-07-01 Øyvind Kolås <pippin@gimp.org>
* images/GEGL.svg: replaced with new logo, designed with help and * index-static.txt.in: change acidentaly left out of commit.
hints for improvements from various places.
* images/gegl-logo.svg: removed old logo.
2008-06-14 Øyvind Kolås <pippin@gimp.org> 2008-06-14 Øyvind Kolås <pippin@gimp.org>
......
...@@ -7,7 +7,7 @@ GEGL ...@@ -7,7 +7,7 @@ GEGL
---- ----
GEGL (Generic Graphics Library) is a graph based image processing framework. GEGL (Generic Graphics Library) is a graph based image processing framework.
GEGL provides infratructure to do demand based cached non destructive image GEGL provides infrastructure to do demand based cached non destructive image
editing on larger than RAM buffers. Through link:http://gegl.org/babl/[babl] editing on larger than RAM buffers. Through link:http://gegl.org/babl/[babl]
it provides support for a wide range of color models and pixel storage formats it provides support for a wide range of color models and pixel storage formats
for input and output. for input and output.
...@@ -39,7 +39,7 @@ Features ...@@ -39,7 +39,7 @@ Features
mask. mask.
* link:operations.html#cat_color[Color correction]. * link:operations.html#cat_color[Color correction].
* Text rendering using cairo and http://pango.org/[pango]. * Text rendering using cairo and http://pango.org/[pango].
* Most operations operates in * Most operations operate in
http://en.wikipedia.org/wiki/ScRGB_color_space[scRGB] (using 32bit http://en.wikipedia.org/wiki/ScRGB_color_space[scRGB] (using 32bit
linear light RGBA) linear light RGBA)
- Bounding box based hit detection. - Bounding box based hit detection.
...@@ -62,7 +62,7 @@ http://blog.gmane.org/gmane.comp.video.gegl.devel?set_blog_all=yes[mail]:: ...@@ -62,7 +62,7 @@ http://blog.gmane.org/gmane.comp.video.gegl.devel?set_blog_all=yes[mail]::
Gallery Gallery
~~~~~~~ ~~~~~~~
For examples of what GEGLs rendering engine currently can do look at the For examples of what GEGL's rendering engine currently can do look at the
link:gallery/index.html[gallery]. link:gallery/index.html[gallery].
Bugzilla Bugzilla
...@@ -163,9 +163,9 @@ Documentation ...@@ -163,9 +163,9 @@ Documentation
------------- -------------
With GEGL you chain together image processing operations represented by nodes With GEGL you chain together image processing operations represented by nodes
into a graph. GEGL provides such operations for loading and storing images, into a graph. GEGL provides such operations for loading and storing images,
adjusting colors, filtering images in different ways, translating images and adjusting colors, filtering in different ways, transforming and compositing images.
GEGLs programmer/user interface is a Directed Acyclic Graph of nodes. The DAG GEGL's programmer/user interface is a Directed Acyclic Graph of nodes. The DAG
expresses a processing chain of operations. A DAG, or any node in it, expresses expresses a processing chain of operations. A DAG, or any node in it, expresses
a composited and processed image. It is possible to request rectangular regions a composited and processed image. It is possible to request rectangular regions
in a wide range of pixel formats from any node. in a wide range of pixel formats from any node.
...@@ -196,8 +196,8 @@ http://gegl.org/pygegl/[Python] and http://gegl.org/rgegl/[Ruby]. ...@@ -196,8 +196,8 @@ http://gegl.org/pygegl/[Python] and http://gegl.org/rgegl/[Ruby].
Hello world Hello world
^^^^^^^^^^^ ^^^^^^^^^^^
The follwing is a small sample GEGL application that animates a zoom on a The following is a small sample GEGL application that animates a zoom on a
mandelbrot fractal compile it with: mandelbrot fractal. compile it with:
$ gcc hello-world.c `pkg-config --libs --cflags gegl` -o hello-world $ gcc hello-world.c `pkg-config --libs --cflags gegl` -o hello-world
...@@ -241,10 +241,10 @@ link:gegl-operation-area-filter.h.html[GeglOperationAreaFilter]:: ...@@ -241,10 +241,10 @@ link:gegl-operation-area-filter.h.html[GeglOperationAreaFilter]::
link:gegl-operation-composer.h.html[GeglOperationComposer]:: link:gegl-operation-composer.h.html[GeglOperationComposer]::
Composer operations are operations that take two inputs named 'input' and Composer operations are operations that take two inputs named 'input' and
'aux' and writes their output to the output pad 'output' 'aux' and write their output to the output pad 'output'
link:gegl-operation-point-composer.h.html[GeglOperationPointComposer]:: link:gegl-operation-point-composer.h.html[GeglOperationPointComposer]::
A baseclass for composer functions where the output pixels values depends A baseclass for composer functions where the output pixels' values depends
only on the values of the single corresponding input and aux pixels. only on the values of the single corresponding input and aux pixels.
link:gegl-operation-source.h.html[GeglOperationSource]:: link:gegl-operation-source.h.html[GeglOperationSource]::
...@@ -378,7 +378,7 @@ Glossary ...@@ -378,7 +378,7 @@ Glossary
connection:: connection::
A link/pipe routing image flow between operations within the graph goes A link/pipe routing image flow between operations within the graph goes
from an output pad to an input pad, in graph glossary this might also be from an output pad to an input pad, in graph glossary this might also be
reffered to as an edge. referred to as an edge.
DAG:: DAG::
Directed Acyclic Graph, see graph. Directed Acyclic Graph, see graph.
graph:: graph::
...@@ -400,8 +400,8 @@ output pad:: ...@@ -400,8 +400,8 @@ output pad::
a place where data can be requested, multiple input pads can reference a place where data can be requested, multiple input pads can reference
the same output pad. the same output pad.
property:: property::
Properties are what control the behavior of operations, through the use of Properties are what controls the behavior of operations. Through the use of
GParamSpecs properties are self documenting through introspection. GParamSpecs properties they are self documenting via introspection.
Directory overview Directory overview
~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment