• Debarshi Ray's avatar
    shadows-highlights-correction: Simplify code · 9384338e
    Debarshi Ray authored
    Since the code already scales the colour channels to [0.0, 1.0], it is
    quite obvious what the maximum, half-maximum and double-maximum values
    are. Moreover, variables like lmax aren't used consistently either.
    eg., the code had both "1.0f - la" and "lmax - la". So, it's not clear
    whether they were making it easy to understand overall algorithm, which
    is otherwise undocumented.
    
    Note that Darktable was using some of these variables to clamp the
    output within [0.0, 1.0], which isn't relevant because the GEGL
    operation always generates unbounded output.
    9384338e
shadows-highlights-correction.cl 2.67 KB