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Ell authored
In GeglTileBackendSwap, when compressing a queued tile while waiting for sufficient queue space, we allocate a tile-sized buffer to hold the compressed data (since we don't know the compressed data size in advance), hence the cost of the compressed tile in the queue is equal to the full tile size. However, we would previously take its cost to be the compressed data size, which can be much lower, causing us to over-fill the queue. Use the full tile size as the cost of queued compressed tiles to fix that. Furthermore, don't compress cloned queued tiles, whose cost is less than their data size, since this would increase their cost (these tiles will still be compressed upon writing.)
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