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Ell authored
The use of a per-buffer cached sampler is problematic, especially since the cached sampler may cache stale data after the buffer is modified. Avoiding this requires careful use of gegl_buffer_sample_cleanup(). On the one hand, when using gegl_buffer_sample[_at_level]() for one-off samples in loosely- coupled code, this effectively means calling gegl_buffer_sample_cleanup() before/after each sample, defeating the purpose of caching the sampler in the first place. On the other hand, when performing multiple samples in performance- critical code, using a sampler object is much more efficient anyway. Remove the per-buffer cached sampler, and simply use a per-call temporary sampler in gegl_buffer_sample[_at_level](). Advise users to use gegl_buffer_sampler_new[_at_level]() to create a sampler object instead when performance is a concern. Deprecate gegl_buffer_sample_cleanup(), which is not necessary anymore, and keep it as a NOP for now.
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