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  • Øyvind "pippin" Kolås's avatar
    buffer: permit writing into some abyss of tiles · 615c0b6c
    Øyvind "pippin" Kolås authored
    Making the abyss geometry handling work with babl_process_rows is proving a bit
    tricky - the choice that skips the skipping at the start of a batch entering a
    tile seem to let all expected code paths work and no reported non-working code
    paths yet. This will also be a slight performance loss - but it might be that
    we seldom do writes that fall in the abyss anyways.
    
    Not writing into the abyss will permit better control over sliced rendering
    with multi-threading - and should be added back later.
    615c0b6c