dropshadow2.fbp 601 Bytes
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INPORT=translate.X:X
INPORT=translate.Y:X
INPORT=color.VALUE:COLOR
INPORT=blur.STD_DEV_X:RADIUS
INPORT=input.OUTPUT:INPUT
OUTPORT=over.OUTPUT:OUTPUT

# FIXME: multiple export mapping? INPORT=blur.STD-DEV-Y:RADIUS
# FIXME: allow - in property names, or map _ to - ?
# TODO: allow \ or \n between connections

input(gegl/noop) OUTPUT -> INPUT darken(gegl/src:in) OUTPUT -> INPUT blur(gegl/gaussian:blur) OUTPUT -> INPUT opacity(gegl/opacity) OUTPUT -> INPUT translate(gegl/translate) OUTPUT -> INPUT over(gegl/over)
input OUTPUT -> AUX over
color OUTPUT -> AUX darken

'rgb(0.0,0.0,0.0)' -> VALUE color