INPORT=translate.X:X INPORT=translate.Y:X INPORT=color.VALUE:COLOR INPORT=blur.STD_DEV_X:RADIUS
INPORT=opacity.VALUE:OPACITY INPORT=input.INPUT:INPUT
OUTPORT=over.OUTPUT:OUTPUT # FIXME: multiple export mapping? INPORT=blur.STD-DEV-Y:RADIUS # FIXME: allow - in property names, or map _ to - ? # TODO: allow \ or \n between connections
input(gegl/nop) OUTPUT -> INPUT darken(gegl/src_in) OUTPUT -> INPUT blur(gegl/gaussian_blur) OUTPUT -> INPUT opacity(gegl/opacity) OUTPUT -> INPUT translate(gegl/translate) OUTPUT -> INPUT over(gegl/over)
input OUTPUT -> AUX over color OUTPUT -> AUX darken
'rgba(0.0, 0.0, 0.0, 0.0)' -> VALUE color '0.5' -> VALUE opacity '10' -> STD_DEV_Y blur '20' -> Y translate '20' -> X translate