Commit 924f8778 authored by Srishti Sethi's avatar Srishti Sethi

Clickable points

parent 91585c87
# gcompris - braille_alphabets.py # # Copyright (C) 2003, 2008 Bruno Coudoin # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, see <http://www.gnu.org/licenses/>. # # braille_alphabets activity. import gtk import gtk.gdk import gcompris import gcompris.utils import gcompris.skin import goocanvas import pango import gcompris.sound import string from gcompris import gcompris_gettext as _ braille_letters = { "a": (1,), "b": (1, 2), "c": (1, 4), "d": (1, 4, 5), "e": (1, 5), "f": (1, 2, 4), "g": (1, 2, 4, 5), "h": (1, 2, 5), "i": (2, 4), "j": (2, 4, 5), "k": (1, 3), "l": (1, 2, 3), "m": (1, 3, 4), "n": (1, 3, 4, 5), "o": (1, 3, 5), "p": (1, 2, 3, 4), "q": (1, 2, 3, 4, 5), "r": (1, 2, 3, 5), "s": (2, 3, 4), "t": (2, 3, 4, 5), "u": (1, 3, 6), "v": (1, 2, 3, 6), "w": (2, 4, 5, 6), "x": (1, 3, 4, 6), "y": (1, 3, 4, 5, 6), "z": (1, 3, 5, 6), } cell_width = 40 class Gcompris_braille_alphabets: """Empty gcompris python class""" def __init__(self, gcomprisBoard): # Save the gcomprisBoard, it defines everything we need # to know from the core self.gcomprisBoard = gcomprisBoard # Needed to get key_press gcomprisBoard.disable_im_context = True def start(self): # Set the buttons we want in the bar gcompris.bar_set(gcompris.BAR_LEVEL) # Set a background image gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(), "mosaic_bg.svgz") # Create our rootitem. We put each canvas item in it so at the end we # only have to kill it. The canvas deletes all the items it contains # automaticaly. self.rootitem = goocanvas.Group(parent= self.gcomprisBoard.canvas.get_root_item()) self.display_game() def end(self): # Remove the root item removes all the others inside it self.rootitem.remove() def ok(self): print("learnbraille ok.") def repeat(self): print("learnbraille repeat.") def config(self): print("learnbraille config.") def key_press(self, keyval, commit_str, preedit_str): utf8char = gtk.gdk.keyval_to_unicode(keyval) strn = u'%c' % utf8char print("Gcompris_learnbraille key press keyval=%i %s" % (keyval, strn)) def pause(self, pause): print("learnbraille pause. %i" % pause) def set_level(self, level): gcompris.sound.play_ogg("sounds/receive.wav") self.gcomprisBoard.level = level self.gcomprisBoard.sublevel = 1 gcompris.bar_set_level(self.gcomprisBoard) print("learnbraille set level. %i" % level) self.increment_level() def increment_level(self): gcompris.sound.play_ogg("sounds/bleep.wav") self.end() self.start() def display_game(self): goocanvas.Text(parent=self.rootitem, x=390.0, y=70.0, text=_("Alphabet"), width=500, height=500, fill_color="blue", anchor=gtk.ANCHOR_CENTER, font='BOLD') """call braille cell""" self.braille_cell() """Call lower board 1 or 2""" if(self.gcomprisBoard.level == 1 & self.gcomprisBoard.sublevel == 1): self.board_lower2() else : self.board_lower1() def board_lower1(self): for i, letter in enumerate(string.ascii_uppercase[:13]): tile = self.braille_tile(letter, cell_width, i) def braille_tile(self, letter, cell_width, index_x): x1 = 190 y1 = 150 padding = cell_width * 0.21 cell_size = cell_width / 2 - padding inner_padding = cell_width * 0.08 cell_radius = cell_size - inner_padding * 2 item = goocanvas.Rect(parent=self.rootitem, x=index_x * (cell_width + 10) + 60, y=350, width=40, height=60, stroke_color="blue", fill_color="#DfDfDf", line_width=2.0) item.connect("button_press_event", self.braille_char, x1, y1, letter, True, True) gcompris.utils.item_focus_init(item, None) goocanvas.Text(parent=self.rootitem, x=(index_x * (cell_width + 10) + 60) + 10, y=425, text=str(letter), fill_color="blue", font='BOLD') cells = [] for u in range(2): for v in range(3): cell = goocanvas.Ellipse(parent=self.rootitem, center_x=index_x * 50 + u * 20 + 70, center_y=v * 15 + 365, radius_x=cell_radius, radius_y=cell_radius, stroke_color="blue", line_width=2.0) #keep a separate track so we don't mix up with other cells cells.append(cell) #To fill the circles in lower board with red color fillings = braille_letters.get(letter.lower()) for index_x in range(6): cells[index_x].connect("button_press_event", self.braille_char, x1, y1, letter, True, True) gcompris.utils.item_focus_init(cells[index_x], item) gcompris.utils.item_focus_init(cells[index_x], None) if(index_x + 1) in fillings: cells[index_x].set_property("fill_color", "red") else : cells[index_x].set_property("fill_color", "#DfDfDf") def braille_char(self, event, target, item, a, b, letter, clickable, displayable): """Checking the booleans to evaluate if text is to displayed & if its clickable""" if(displayable == True): self.increment_level() text1 = goocanvas.Text(parent=self.rootitem, x=a, y=b, fill_color="blue", font="Sans 78", anchor=gtk.ANCHOR_CENTER, text=str(letter)) if(clickable == True): text1.connect("button_press_event", self.display_letter, letter) gcompris.utils.item_focus_init(text1, None) def display_letter(self, item, event, target, letter): self.fillings = braille_letters.get(letter.lower()) for i in range(6): if(i + 1) in self.fillings: self.c[i].set_property("fill_color", "red") else : self.c[i].set_property("fill_color", "#DfDfDf") def board_lower2(self): for i, letter in enumerate(string.ascii_uppercase[13:]): tile = self.braille_tile(letter, cell_width, i) """Braille Cell function to represent the dots & braille code""" def braille_cell(self): #Braille Cell Array self.c = [] goocanvas.Text(parent=self.rootitem, x=540.0, y=70.0, text=_("Braille Cell"), fill_color="blue", font='BOLD') for i in range(2): for j in range(3): goocanvas.Text(parent=self.rootitem, text=(str(j + 1 + i * 3)), font='Sans 30', fill_color="blue", x=i * 140 + 510, y=j * 50 + 100) cell1 = goocanvas.Ellipse(parent=self.rootitem, center_x=i * 50 + 570, center_y=j * 50 + 120, radius_x=20, radius_y=20, stroke_color="blue", line_width=5.0) #to ensure that cells do not mess up & append #them to array self.c.append(cell1)
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# gcompris - braille_alphabets.py # # Copyright (C) 2003, 2008 Bruno Coudoin # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 3 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License # along with this program; if not, see <http://www.gnu.org/licenses/>. # # braille_alphabets activity. import gtk import gtk.gdk import gcompris import gcompris.utils import gcompris.skin import goocanvas import pango import gcompris.sound import string from gcompris import gcompris_gettext as _ braille_letters = { "a": [1], "b": [1, 2], "c": [1, 4], "d": [1, 4, 5], "e": [1, 5], "f": [1, 2, 4], "g": [1, 2, 4, 5], "h": [1, 2, 5], "i": [2, 4], "j": [2, 4, 5], "k": [1, 3], "l": [1, 2, 3], "m": [1, 3, 4], "n": [1, 3, 4, 5], "o": [1, 3, 5], "p": [1, 2, 3, 4], "q": [1, 2, 3, 4, 5], "r": [1, 2, 3, 5], "s": [2, 3, 4], "t": [2, 3, 4, 5], "u": [1, 3, 6], "v": [1, 2, 3, 6], "w": [2, 4, 5, 6], "x": [1, 3, 4, 6], "y": [1, 3, 4, 5, 6], "z": [1, 3, 5, 6], } cell_width = 40 x1 = 190 y1 = 150 R = 4278190335 P = "fill_color_rgba" class Gcompris_braille_alphabets: """Empty gcompris python class""" def __init__(self, gcomprisBoard): # Save the gcomprisBoard, it defines everything we need # to know from the core #defining the number of levels in activity self.gcomprisBoard = gcomprisBoard self.gcomprisBoard.level = 1 self.gcomprisBoard.maxlevel=2 self.gcomprisBoard.sublevel=1 self.gcomprisBoard.number_of_sublevel=1 # Needed to get key_press gcomprisBoard.disable_im_context = True def start(self): # Set the buttons we want in the bar gcompris.bar_set_level(self.gcomprisBoard) gcompris.bar_set(gcompris.BAR_LEVEL) # Set a background image gcompris.set_background(self.gcomprisBoard.canvas.get_root_item(), "mosaic_bg.svgz") # Create our rootitem. We put each canvas item in it so at the end we # only have to kill it. The canvas deletes all the items it contains # automaticaly. self.rootitem = goocanvas.Group(parent= self.gcomprisBoard.canvas.get_root_item()) self.display_game() def end(self): # Remove the root item removes all the others inside it self.rootitem.remove() def ok(self): print("learnbraille ok.") def repeat(self): print("learnbraille repeat.") def config(self): print("learnbraille config.") def key_press(self, keyval, commit_str, preedit_str): utf8char = gtk.gdk.keyval_to_unicode(keyval) strn = u'%c' % utf8char print("Gcompris_learnbraille key press keyval=%i %s" % (keyval, strn)) def pause(self, pause): print("learnbraille pause. %i" % pause) def set_level(self, level): gcompris.sound.play_ogg("sounds/receive.wav") self.gcomprisBoard.level = level self.gcomprisBoard.sublevel = 1 gcompris.bar_set_level(self.gcomprisBoard) print("braille_alphabets set level. %i" % self.gcomprisBoard.level) self.increment_level() def increment_level(self): gcompris.sound.play_ogg("sounds/bleep.wav") self.end() self.start() def display_game(self): goocanvas.Text(parent=self.rootitem, x=390.0, y=70.0, text=_("Alphabet"), width=500, height=500, fill_color="blue", anchor=gtk.ANCHOR_CENTER, font='BOLD') """call braille cell""" self.braille_cell() self.board_lower(self.gcomprisBoard.level) """Call lower board 1 or 2""" def board_lower(self,level): if(level ==1): self.board_lower1() elif(level == 2) : self.board_lower2() def board_lower1(self): for i, letter in enumerate(string.ascii_uppercase[:13]): tile = self.braille_tile(letter, cell_width, i) def braille_tile(self, letter, cell_width, index_x): padding = cell_width * 0.21 cell_size = cell_width / 2 - padding inner_padding = cell_width * 0.08 cell_radius = cell_size - inner_padding * 2 item = goocanvas.Rect(parent=self.rootitem, x=index_x * (cell_width + 10) + 60, y=350, width=40, height=60, stroke_color="blue", fill_color="#DfDfDf", line_width=2.0) item.connect("button_press_event", self.braille_char, x1, y1, letter, True, True) gcompris.utils.item_focus_init(item, None) goocanvas.Text(parent=self.rootitem, x=(index_x * (cell_width + 10) + 60) + 10, y=425, text=str(letter), fill_color="blue", font='BOLD') cells = [] for u in range(2): for v in range(3): cell = goocanvas.Ellipse(parent=self.rootitem, center_x=index_x * 50 + u * 20 + 70, center_y=v * 15 + 365, radius_x=cell_radius, radius_y=cell_radius, stroke_color="blue", line_width=2.0) #keep a separate track so we don't mix up with other cells cells.append(cell) #To fill the circles in lower board with red color fillings = braille_letters.get(letter.lower()) for index_x in range(6): cells[index_x].connect("button_press_event", self.braille_char, x1, y1, letter, True, True) gcompris.utils.item_focus_init(cells[index_x], item) if(index_x + 1) in fillings: cells[index_x].set_property("fill_color", "red") else : cells[index_x].set_property("fill_color", "#DfDfDf") def braille_char(self, event, target, item, a, b, letter, clickable, displayable): """Checking the booleans to evaluate if text is to displayed & if its clickable""" if(displayable == True): #load an image in alphabet area before displaying text goocanvas.Image(parent=self.rootitem, pixbuf=gcompris.utils.load_pixmap("drawing.svg"), x=100, y=80, width=200, height=200) text1 = goocanvas.Text(parent=self.rootitem, x=a, y=b, fill_color="blue", font="Sans 78", anchor=gtk.ANCHOR_CENTER, text=str(letter)) if(clickable == True): text1.connect("button_press_event", self.display_letter, letter) gcompris.utils.item_focus_init(text1, None) def display_letter(self, item, event, target, letter): #To fill the points in braille cell area self.fillings = braille_letters.get(letter.lower()) for i in range(6): if(i + 1) in self.fillings: self.c[i].set_property("fill_color", "red") else : self.c[i].set_property("fill_color", "#DfDfDf") def board_lower2(self): for i, letter in enumerate(string.ascii_uppercase[13:]): tile = self.braille_tile(letter, cell_width, i) """Braille Cell function to represent the dots & braille code""" def braille_cell(self): #Braille Cell Array self.c = [] goocanvas.Text(parent=self.rootitem, x=540.0, y=70.0, text=_("Braille Cell"), fill_color="blue", font='BOLD') for i in range(2): for j in range(3): goocanvas.Text(parent=self.rootitem, text=(str(j + 1 + i * 3)), font='Sans 30', fill_color="blue", x=i * 140 + 510, y=j * 50 + 100) cell1 = goocanvas.Ellipse(parent=self.rootitem, center_x=i * 50 + 570, center_y=j * 50 + 120, radius_x=20, radius_y=20, stroke_color="blue", fill_color="#DfDfDf", line_width=5.0) #to ensure that cells do not mess up & append #them to array self.c.append(cell1) #To make the points clickable in braille cell area for index in range(6): self.c[index].connect("button_press_event",self.me,index) gcompris.utils.item_focus_init(self.c[index],None) """function being called on click of a point""" def me(self,item,event,target,incr): self.cell = [] #set the property of point to transparent if it is red if(self.c[incr].get_property(P) == R): self.c[incr].set_property("fill_color","#DfDfDf") self.click_display(item,target,event) else : #set the property of point to red if it is transparent self.c[incr].set_property("fill_color","red") self.click_display(item,target,event) """Appends the point clicked in an array""" def click_display(self,item,target,event): for l in range(6): if(self.c[l].get_property(P) == R): self.cell.append(l+1) for k,v in braille_letters.items(): if v == self.cell: self.braille_char(item,target,event,x1,y1,string.upper(k),False,True)
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