Commit af7b9278 authored by Bruno Coudoin's avatar Bruno Coudoin

changed encoding to utf-8 for intlttol

parent 9f0a7f27
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="algebra"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="algebra"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="algebra_guesscount"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="algebra"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="algebra"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="menu"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="shapegame"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="shapegame"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="click_on_letter"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="clickgame"
......@@ -9,13 +9,13 @@
<_name>Click On Me</_name>
<_description>Left-Click with the mouse on all swimming fishes before they leave the fishtank</_description>
<_prerequisite>Can move the mouse</_prerequisite>
<_goal>In this game, the children will discover the click on the computer mouse.\n
The goal is just to click with the left mouse button on the moving fish.</_goal>
<_manual>Credits:\n
Fish are taken from the Unix utility xfishtank.\n
Images are taken from the National Undersearch Research Program (NURP) Collection\n
at http://www.photolib.noaa.gov\n
All images credit bellongs to the OAR/National Undersea Research Program (NURP).\n
<_goal>In this game, the children will discover the click on the computer mouse.
The goal is just to click with the left mouse button on the moving fish.</_goal>
<_manual>Credits:
Fish are taken from the Unix utility xfishtank.
Images are taken from the National Undersearch Research Program (NURP) Collection
at http://www.photolib.noaa.gov
All images credit bellongs to the OAR/National Undersea Research Program (NURP).
Except for the first image that also credits the University of North Carolina at Wilmington.
In the gcompris level order, images information is:
Location: Tropical Atlantic Ocean, Florida Keys (image nur00523) Photographer: D. Kesling
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="clockgame"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="menu"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="draw"
......@@ -8,5 +8,13 @@
boarddir="colornforms">
<_name>A simple vector drawing tool</_name>
<_description>Creative board where you can freely draw</_description>
<_prerequisite>Needs to handle the mouse with the click easily</_prerequisite>
<_goal>In this game, the children will be able to freely draw.
The goal is just to discover how he can create pretty looking drawings based on
basic shapes: rectangles, ellipses and lines.</_goal>
<_manual>On the left select a drawing tool, on the bottom select a color then click
on the white area and drag to create a new shape.
To go faster, you can use the middle mouse button to delete an object
or the right button to move an object.</_manual>
</Board>
</GCompris>
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="erase"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="menu"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="gletters"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="imageid"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="shapegame"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="memory"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="menu"
......@@ -6,6 +6,24 @@
author="Bruno Coudoin (bruno.coudoin at free.fr)">
<_name>GCompris Main Menu</_name>
<_description>Left-Click with the mouse to select a board</_description>
<_prerequisite>GCompris is an educational games that provides different activities to
children from 3 to 8 years old.</_prerequisite>
<_goal>The goal of gcompris is to provide a free alternative to popular proprietary edutainment software</_goal>
<_manual>To use it, a simple click on an icon brings you to a board or a menu.
At the bottom of the screen, you have the gcompris control bar.
From right to left, bellow is the meaning of the icons.
Note that these icons are displayed only when available in a board:
Home - Back to previous menu or exit gcompris if no more
Thumb - OK, confirm your answer
Dice - The current level is displayed. Click on it to select another level
Music note - Ask gcompris to repeat the question
Question Mark - The help
Tool Box - The configuration menu
Tux Plane - The about box
The stars means:
1 Star - 3 to 4 years old
2 Stars - 5 to 6 years old
3 Stars - 7 to 8 years old</_manual>
</Board>
<Data filename="computer.xml"/>
<Data filename="fun.xml"/>
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="missing_letter"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<missing_letter>
<Board>
<pixmapfile>cartable.png</pixmapfile>
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="shapegame"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="paratrooper"
......@@ -7,6 +7,11 @@
author="Bruno Coudoin (bruno.coudoin at free.fr)">
<_name>Paratrooper</_name>
<_description>Manage the paratrooper to let him safely land</_description>
<_prerequisite>This board is game oriented. It doesnt needs specific skills to play with.</_prerequisite>
<_goal>In this game, the children will try to make Tux the paratrooper lands safely on the
fishing boat. He/She needs to take care of the wind side and speed.</_goal>
<_manual>Click on any keyboard key to let Tux jump. Another keypress will open the
parachute. Alternatively, a click on the plane and the tux also works.</_manual>
</Board>
<Data directory=""/>
</GCompris>
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="planegame"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="railroad"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="menu"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="reading"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="reading"
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0"?>
<?xml version="1.0" encoding="UTF-8"?>
<ShapeGame>
<Shape name="1" pixmapfile="gcompris/gcompris-shapelabel.jpg" type="SHAPE_BACKGROUND"
x="405" y="460" zoomx="1" zoomy="1" position="0"/>
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="shapegame"
......
<?xml version="1.0" encoding="ISO-8859-1"?>
<?xml version="1.0" encoding="UTF-8"?>
<GCompris>
<Board
type="wordsgame"
......
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