Promote pippin's patreon work on GEGL
The Engagement Team would like to promote pippin's patreon work on GEGL. We'll do this through social media and also by writing a blog post for the Engagement Blog.
What needs to be done
Quick social media outreach:
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post about his patreon campaign on facebook and twitter
Follow up blog post and more social media:
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Provide interview questions for pippin to answer -
Use pippin's answers to create a blog post -
Get a photo of pippin / any other images he wants to add to the blog post -
Post final version on Engagement Team blog -
Post link to blog post on social media channels
Sample text
(this text might be used to help draft an intro to the blog post or to help write social media posts)
Community-supported development of GEGL and GIMP
Long-time GIMP developer, Oyvind Kolas (aka pippin), has launched a Patreon campaign to fund his ongoing work on GEGL, GIMP's next generation image processing engine. GEGL is used by GIMP, but also other software like GNOME Photos.
Oyvind a former Clutter developer, picked up GEGL in the mid-2000s and has been maintaining it ever since. He has authored 45% of all commits to GEGL, and thanks to his work GIMP 2.10 will be shipping with high bit depth support, linear pixel data flow, and filters with on-canvas previews.
Few months back, Oyvind completed the mipmapping support in GEGL. Mipmaps are pre-calculated downscaled versions of an input image that enable massive performance gains by reducing the number of pixels that need to be processed interactively. The faster processing times have made the existing GEGL operations more enjoyable, and sparked the creation of new and riveting ones. For example, Oyvind overhauled GIMP's old newsprint plug-in to create the spachtrotyzer.
His latest accomplishment is adding support for custom non-sRGB primaries and tone reproduction curves, which is essential for colour management support in any GEGL-based application. This is still a work in progress, and GIMP is expected to leverage this for converting processed pixels to match the colour profile of monitors and other display devices.
We encourage you to support Oyvind via his Patreon page. Sufficient funding will accelerate further enhancements like non-destructive editing in GIMP, support active maintenance of GEGL, and allow him to sustain himself while doing so.