Does not report failure if nice connectivity fails
Submitted by Guillaume Desmottes
Link to original bug (#674953)
Description
Someone tried to audio call me. For some reason connectivity failed in nice but Empathy was still displaying "connecting" after the failure.
((empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa8034c80 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa8034c80 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa8075c40 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa8075c40 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa80b79e0 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa80b79e0 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa80d8a70 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa80d8a70 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa80f9260 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa80f9260 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : timer tick #485: 0 frozen, 0 in-progress, 0 waiting, 0 succeeded, 0 discovered, 0 nominated, 0 waiting-for-nom. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : priv_conn_check_tick_unlocked: stopping conncheck timer (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : stream 1 component 1 STATE-CHANGE 2 -> 5. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : stream 1 component 2 STATE-CHANGE 2 -> 5. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : conn.check list status: 0 nominated, 0 succeeded, c-id 1. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : conn.check list status: 0 nominated, 0 succeeded, c-id 2. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : changing conncheck state to COMPLETED. empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa8034c80 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa8034c80 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa8075c40 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa8075c40 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa80b79e0 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa80b79e0 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa80d8a70 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa80d8a70 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : Retransmissions failed, giving up on connectivity check 0x7fffa80f9260 (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : pair 0x7fffa80f9260 state FAILED (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : timer tick #485: 0 frozen, 0 in-progress, 0 waiting, 0 succeeded, 0 discovered, 0 nominated, 0 waiting-for-nom. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : priv_conn_check_tick_unlocked: stopping conncheck timer (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : stream 1 component 1 STATE-CHANGE 2 -> 5. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : stream 1 component 2 STATE-CHANGE 2 -> 5. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : conn.check list status: 0 nominated, 0 succeeded, c-id 1. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : conn.check list status: 0 nominated, 0 succeeded, c-id 2. (empathy-call:399): libnice-DEBUG: Agent 0x24d21c0 : changing conncheck state to COMPLETED.
Version: 2.33.x