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  • Neil Roberts's avatar
    cogl-framebuffer: Separate the draw and read buffer · a067e7a1
    Neil Roberts authored
    The current framebuffer is now internally separated so that there can
    be a different draw and read buffer. This is required to use the
    GL_EXT_framebuffer_blit extension. The current draw and read buffers
    are stored as a pair in a single stack so that pushing the draw and
    read buffer is done simultaneously with the new
    _cogl_push_framebuffers internal function. Calling
    cogl_pop_framebuffer will restore both the draw and read buffer to the
    previous state. The public cogl_push_framebuffer function is layered
    on top of the new function so that it just pushes the same buffer for
    both drawing and reading.
    
    When flushing the framebuffer state, the cogl_framebuffer_flush_state
    function now tackes a pointer to both the draw and the read
    buffer. Anywhere that was just flushing the state for the current
    framebuffer with _cogl_get_framebuffer now needs to call both
    _cogl_get_draw_buffer and _cogl_get_read_buffer.
    a067e7a1