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  • Neil Roberts's avatar
    cogl-primitives: Don't warn if using sliced textures without multi-tex · 1984fea4
    Neil Roberts authored
    
    
    cogl_rectangle has some validation code to check whether the first
    layer has a sliced texture. If so it will abandon the rest of the
    layers and print a warning. However it was even doing this pruning and
    displaying the warning if there is only one layer. This patch just
    makes it check whether the pipeline actually has more than one layer
    before pruning or displaying the warning but it will still fallback to
    the multiple quads path.
    
    Reviewed-by: default avatarRobert Bragg <robert@linux.intel.com>
    1984fea4