Commit 70e5fff3 authored by Emmanuele Bassi's avatar Emmanuele Bassi 👣

Merge branch 'wip/piotrdrag/unicode-typography' into 'master'

Use Unicode in translatable strings

See merge request !1
parents ad0bc0b2 303d2a55
Pipeline #16098 passed with stage
in 2 minutes
......@@ -6619,7 +6619,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_ALLOCATION] =
g_param_spec_boxed ("allocation",
P_("Allocation"),
P_("The actor's allocation"),
P_("The actors allocation"),
CLUTTER_TYPE_ACTOR_BOX,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS |
......@@ -6687,7 +6687,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_REQUEST_MODE] =
g_param_spec_enum ("request-mode",
P_("Request Mode"),
P_("The actor's request mode"),
P_("The actors request mode"),
CLUTTER_TYPE_REQUEST_MODE,
CLUTTER_REQUEST_HEIGHT_FOR_WIDTH,
CLUTTER_PARAM_READWRITE);
......@@ -6740,7 +6740,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_Z_POSITION] =
g_param_spec_float ("z-position",
P_("Z Position"),
P_("The actor's position on the Z axis"),
P_("The actors position on the Z axis"),
-G_MAXFLOAT, G_MAXFLOAT,
0.0f,
G_PARAM_READWRITE |
......@@ -7452,7 +7452,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_CLIP_TO_ALLOCATION] =
g_param_spec_boolean ("clip-to-allocation",
P_("Clip to Allocation"),
P_("Sets the clip region to track the actor's allocation"),
P_("Sets the clip region to track the actors allocation"),
FALSE,
CLUTTER_PARAM_READWRITE);
......@@ -7539,7 +7539,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_LAYOUT_MANAGER] =
g_param_spec_object ("layout-manager",
P_("Layout Manager"),
P_("The object controlling the layout of an actor's children"),
P_("The object controlling the layout of an actors children"),
CLUTTER_TYPE_LAYOUT_MANAGER,
CLUTTER_PARAM_READWRITE);
......@@ -7723,7 +7723,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_BACKGROUND_COLOR] =
clutter_param_spec_color ("background-color",
P_("Background color"),
P_("The actor's background color"),
P_("The actors background color"),
CLUTTER_COLOR_Transparent,
G_PARAM_READWRITE |
G_PARAM_STATIC_STRINGS |
......@@ -7739,7 +7739,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_FIRST_CHILD] =
g_param_spec_object ("first-child",
P_("First Child"),
P_("The actor's first child"),
P_("The actors first child"),
CLUTTER_TYPE_ACTOR,
CLUTTER_PARAM_READABLE);
......@@ -7753,7 +7753,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_LAST_CHILD] =
g_param_spec_object ("last-child",
P_("Last Child"),
P_("The actor's last child"),
P_("The actors last child"),
CLUTTER_TYPE_ACTOR,
CLUTTER_PARAM_READABLE);
......@@ -7768,7 +7768,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_CONTENT] =
g_param_spec_object ("content",
P_("Content"),
P_("Delegate object for painting the actor's content"),
P_("Delegate object for painting the actors content"),
CLUTTER_TYPE_CONTENT,
CLUTTER_PARAM_READWRITE);
......@@ -7794,7 +7794,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_CONTENT_GRAVITY] =
g_param_spec_enum ("content-gravity",
P_("Content Gravity"),
P_("Alignment of the actor's content"),
P_("Alignment of the actors content"),
CLUTTER_TYPE_CONTENT_GRAVITY,
CLUTTER_CONTENT_GRAVITY_RESIZE_FILL,
CLUTTER_PARAM_READWRITE);
......@@ -7815,7 +7815,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_CONTENT_BOX] =
g_param_spec_boxed ("content-box",
P_("Content Box"),
P_("The bounding box of the actor's content"),
P_("The bounding box of the actors content"),
CLUTTER_TYPE_ACTOR_BOX,
G_PARAM_READABLE |
G_PARAM_STATIC_STRINGS |
......@@ -7847,7 +7847,7 @@ clutter_actor_class_init (ClutterActorClass *klass)
obj_props[PROP_CONTENT_REPEAT] =
g_param_spec_flags ("content-repeat",
P_("Content Repeat"),
P_("The repeat policy for the actor's content"),
P_("The repeat policy for the actors content"),
CLUTTER_TYPE_CONTENT_REPEAT,
CLUTTER_REPEAT_NONE,
G_PARAM_READWRITE |
......
......@@ -514,7 +514,7 @@ clutter_backend_real_create_stage (ClutterBackend *backend,
{
g_set_error (error, CLUTTER_INIT_ERROR,
CLUTTER_INIT_ERROR_BACKEND,
_("The backend of type '%s' does not support "
_("The backend of type “%s” does not support "
"creating multiple stages"),
G_OBJECT_TYPE_NAME (backend));
return NULL;
......
......@@ -1436,7 +1436,7 @@ static GOptionEntry clutter_args[] = {
N_("Disable mipmapping on text"), NULL },
{ "clutter-use-fuzzy-picking", 0, 0, G_OPTION_ARG_NONE,
&clutter_use_fuzzy_picking,
N_("Use 'fuzzy' picking"), NULL },
N_("Use “fuzzy” picking"), NULL },
#ifdef CLUTTER_ENABLE_DEBUG
{ "clutter-debug", 0, 0, G_OPTION_ARG_CALLBACK, clutter_arg_debug_cb,
N_("Clutter debugging flags to set"), "FLAGS" },
......
......@@ -3793,7 +3793,7 @@ clutter_text_class_init (ClutterTextClass *klass)
*/
pspec = g_param_spec_unichar ("password-char",
P_("Password Character"),
P_("If non-zero, use this character to display the actor's contents"),
P_("If non-zero, use this character to display the actors contents"),
0,
CLUTTER_PARAM_READWRITE);
obj_props[PROP_PASSWORD_CHAR] = pspec;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment