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Robert Bragg authored
The implementation of _clutter_actor_set_default_paint_volume which simply uses the actor's allocation to determine a paint-volume was needlessly using the allocation rounded to integers by internally using clutter_actor_get_allocation_geometry instead of clutter_actor_get_allocation_box. This was introducing a lot of instability into the paint-volume due to the way rounding was done. The code has now been updated to use clutter_actor_get_allocation_box so we are dealing with the floating point allocation instead. Signed-off-by: Neil Roberts <neil@linux.intel.com> Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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