• Emmanuele Bassi's avatar
    paint-volume: Do not take a reference on the actor · a94ea93b
    Emmanuele Bassi authored
    The paint volume structure is cached in the Actor it references, and
    this causes a reference cycle.
    The paint volume is going to be used when painting, so the actor must
    still be valid - otherwise Clutter will bail out far before than
    accessing the actor pointer in ClutterPaintVolume.
    Otherwise, we could have used dispose() to check for a valid actor and
    remove a reference if the actor field is !NULL; it feels less clean,
    though, since we're effectively managing an extra reference on
clutter-paint-volume.c 23.8 KB