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  • Emmanuele Bassi's avatar
    paint-volume: Do not take a reference on the actor · a94ea93b
    Emmanuele Bassi authored
    The paint volume structure is cached in the Actor it references, and
    this causes a reference cycle.
    
    The paint volume is going to be used when painting, so the actor must
    still be valid - otherwise Clutter will bail out far before than
    accessing the actor pointer in ClutterPaintVolume.
    
    Otherwise, we could have used dispose() to check for a valid actor and
    remove a reference if the actor field is !NULL; it feels less clean,
    though, since we're effectively managing an extra reference on
    ourselves.
    
    http://bugzilla.clutter-project.org/show_bug.cgi?id=2431
    a94ea93b