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  • Robert Bragg's avatar
    culling: check volume->is_empty before ->is_complete · 3303b081
    Robert Bragg authored
    As documented in cogl-pipeline-private.h, there is a precedence to the
    ClutterPaintVolume bitfields that should be considered whenever we
    implement code that manipulates PaintVolumes...
    
    Firstly if ->is_empty == TRUE then the values for ->is_complete and
    ->is_2d are undefined, so we should typically check ->is_empty as the
    first priority.
    
    This fixes a bug in _clutter_paint_volume_cull() whereby we were
    checking pv->is_complete before checking pv->is_empty which was
    resulting in assertions for actors with no size.
    3303b081