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Robert Bragg authored
This updates _clutter_paint_volume_get_stage_paint_box to try and calculate more stable paint-box sizes for fixed sized paint-volumes by not basing the size on the volume's sub-pixel position. So the aim is that for a given rectangle defined with floating point coordinates we want to determine a stable quantized size in pixels that doesn't vary due to the original box's sub-pixel position. The reason this is important is because effects will use this API to determine the size of offscreen framebuffers and so for a fixed-size object that may be animated across the screen we want to make sure that the stage paint-box has an equally stable size so that effects aren't made to continuously re-allocate a corresponding fbo. The other thing we consider is that the calculation of this box is subject to floating point precision issues that might be slightly different to the precision issues involved with actually painting the actor, which might result in painting slightly leaking outside the user's calculated paint-volume. This patch now adds padding to consider this too. Signed-off-by: Neil Roberts <neil@linux.intel.com> Signed-off-by: Emmanuele Bassi <ebassi@linux.intel.com>
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