maybe use guile builtin random
@chpe
Submitted by Christian Persch Link to original bug (#665505)
Description
We provide a GRand backed "aisleriot-random" function to the game code that's used to shuffle the cards. (I just renamed it from "random" which clashed with the builtin guile function.)
Using the builtin "random" instead of our own would be easy I think, and if we also used copy-random-state to save the random state in the undo stack, it would likely fix bug 339486.
Version: git master