gnome-games issueshttps://gitlab.gnome.org/Archive/gnome-games/-/issues2021-04-09T06:47:30Zhttps://gitlab.gnome.org/Archive/gnome-games/-/issues/349nintendo-3ds: We can click the touchscreen when only the top screen is visible2021-04-09T06:47:30ZAdrien Plazasnintendo-3ds: We can click the touchscreen when only the top screen is visibleI accidentally clicked on buttons from the bottom screen when only the top screen was visible. Clicks should always be considered offscreen in that case.
![Capture_d_écran_vidéo_de_25-03-2021_22_37_45](/uploads/f5037c9bb16382e315625f9a2...I accidentally clicked on buttons from the bottom screen when only the top screen was visible. Clicks should always be considered offscreen in that case.
![Capture_d_écran_vidéo_de_25-03-2021_22_37_45](/uploads/f5037c9bb16382e315625f9a2b83dc90/Capture_d_écran_vidéo_de_25-03-2021_22_37_45.webm)3dshttps://gitlab.gnome.org/Archive/gnome-games/-/issues/307gnome crashes when opening a playstation game2020-09-09T14:00:42Zlucagnome crashes when opening a playstation gamewell the title pretty much explains all,
this is the terminal output
`src/dispatch_common.c:863: epoxy_get_proc_address: asserzione "0 && "Couldn't find current GLX or EGL context.\n""`
for the record i am on fedora 32 with latest sta...well the title pretty much explains all,
this is the terminal output
`src/dispatch_common.c:863: epoxy_get_proc_address: asserzione "0 && "Couldn't find current GLX or EGL context.\n""`
for the record i am on fedora 32 with latest stable games apphttps://gitlab.gnome.org/Archive/gnome-games/-/issues/292Robots crashes at teleport2020-05-25T14:05:46ZJosé Rodrigues VieiraRobots crashes at teleportHi.
I installed gnome-robots and played. From the first play, it crashes very often. I managed to record a screen cast (1.3Mb) with a crash reproduced.
gnome-robots version 3.36.1 (from About dialog)
How to reproduce:
$ gnome-robots
...Hi.
I installed gnome-robots and played. From the first play, it crashes very often. I managed to record a screen cast (1.3Mb) with a crash reproduced.
gnome-robots version 3.36.1 (from About dialog)
How to reproduce:
$ gnome-robots
(just hit random teleport button; sometimes just once is enough to crash)
(from terminal:)
Segmentation fault (core dumped)
System: Xubuntu 20.04
I have run memtest at startup, no RAM problem.
Best regards
Joséhttps://gitlab.gnome.org/Archive/gnome-games/-/issues/280gnomeshell (I think?) stutters with Discord2020-04-17T09:34:17ZShroobstergnomeshell (I think?) stutters with DiscordHello, for some reason my computer stutters if I talk in Discord. This happens in the exact moment when my green circle appears around my profile picture, also it stutters when the circle disappears. At the same time the Discord systray ...Hello, for some reason my computer stutters if I talk in Discord. This happens in the exact moment when my green circle appears around my profile picture, also it stutters when the circle disappears. At the same time the Discord systray icon flickers.
I don't have this issue with other DE's or WM's.
Important notes:
- this issue is only with Stock Gnome, this doesn't happen with Budgie for example, so it's exactly the Gnome systray
- this stutter does NOT affect my FPS in gameshttps://gitlab.gnome.org/Archive/gnome-games/-/issues/277Screen artefacts upon resizing window2020-04-09T14:42:11ZTrung LêScreen artefacts upon resizing window## Specs
* GNOME Games 3.36.0
* GNOME 3.36 with Xorg
## Steps to reproduce
* Load a Gameboy colour game
* Click on the Options button
* Choose snapshots
* Resize window
Expected:
No screen artifacts
Actual:
Screen artifacts
See v...## Specs
* GNOME Games 3.36.0
* GNOME 3.36 with Xorg
## Steps to reproduce
* Load a Gameboy colour game
* Click on the Options button
* Choose snapshots
* Resize window
Expected:
No screen artifacts
Actual:
Screen artifacts
See video for more details:
![Screencast_from_08-04-20_10_37_31](/uploads/89d43832477f09ee1a8cfdab580f4cac/Screencast_from_08-04-20_10_37_31.webm)
## Notes
GNOME with Wayland does not produce the issuehttps://gitlab.gnome.org/Archive/gnome-games/-/issues/259Segmentation Fault for playing SNES games on Linux ppc64le2020-03-24T11:38:33ZTrung LêSegmentation Fault for playing SNES games on Linux ppc64leGNOME Games 3.36.0
OS:Fedora 32 BETA
Kernel: Linux orion.dev 5.6.0-0.rc5.git0.2.fc32.ppc64le #1 SMP Tue Mar 10 19:50:16 UTC 2020 ppc64le ppc64le ppc64le GNU/Linux
Playing any SNES game would result in Segmentation Fault
I could not cap...GNOME Games 3.36.0
OS:Fedora 32 BETA
Kernel: Linux orion.dev 5.6.0-0.rc5.git0.2.fc32.ppc64le #1 SMP Tue Mar 10 19:50:16 UTC 2020 ppc64le ppc64le ppc64le GNU/Linux
Playing any SNES game would result in Segmentation Fault
I could not capture any core dumped stacktrace with by intercepting SEGSEV.https://gitlab.gnome.org/Archive/gnome-games/-/issues/239Criticals when running the app2020-01-12T19:30:18ZAlice MikhaylenkoCriticals when running the app```
(org.gnome.GamesDevel:2): Gtk-CRITICAL **: 21:52:09.250: _gtk_css_image_compute: assertion 'GTK_IS_CSS_IMAGE (image)' failed
(org.gnome.GamesDevel:2): GLib-GObject-CRITICAL **: 21:52:09.250: g_object_unref: assertion 'G_IS_OBJECT (o...```
(org.gnome.GamesDevel:2): Gtk-CRITICAL **: 21:52:09.250: _gtk_css_image_compute: assertion 'GTK_IS_CSS_IMAGE (image)' failed
(org.gnome.GamesDevel:2): GLib-GObject-CRITICAL **: 21:52:09.250: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
(org.gnome.GamesDevel:2): Gtk-CRITICAL **: 21:52:09.263: _gtk_css_image_compute: assertion 'GTK_IS_CSS_IMAGE (image)' failed
(org.gnome.GamesDevel:2): GLib-GObject-CRITICAL **: 21:52:09.264: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
(org.gnome.GamesDevel:2): Gtk-CRITICAL **: 21:52:09.303: _gtk_css_image_compute: assertion 'GTK_IS_CSS_IMAGE (image)' failed
(org.gnome.GamesDevel:2): GLib-GObject-CRITICAL **: 21:52:09.303: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
(org.gnome.GamesDevel:2): Gtk-CRITICAL **: 21:52:09.420: _gtk_css_image_compute: assertion 'GTK_IS_CSS_IMAGE (image)' failed
(org.gnome.GamesDevel:2): GLib-GObject-CRITICAL **: 21:52:09.421: g_object_unref: assertion 'G_IS_OBJECT (object)' failed
```
I suppose they have to do something with threaded loading.https://gitlab.gnome.org/Archive/gnome-games/-/issues/171Gamepads don't work in nightly2019-03-30T20:58:12ZAlice MikhaylenkoGamepads don't work in nightlyNot sure if it's our problem or something in runtime.Not sure if it's our problem or something in runtime.https://gitlab.gnome.org/Archive/gnome-games/-/issues/143Need to activate gamepad before starting games to use in the UI2019-02-25T14:42:28ZStuart AxonNeed to activate gamepad before starting games to use in the UII've got a PS3 gamepad.
If I connect it while gnome games is running I can't control the GUI with it, I'd expect to be able to use it straight away.I've got a PS3 gamepad.
If I connect it while gnome games is running I can't control the GUI with it, I'd expect to be able to use it straight away.https://gitlab.gnome.org/Archive/gnome-games/-/issues/6Ship it in Fedora2018-01-19T07:25:14ZrugkShip it in FedoraI searched in dnf and Gnome Softwrae, but could not find this application there. Could you please package it in Fedora so one can try it out?I searched in dnf and Gnome Softwrae, but could not find this application there. Could you please package it in Fedora so one can try it out?