- 17 May, 2021 1 commit
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- 13 May, 2021 1 commit
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(cherry picked from commit 5690ddcd)
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- 19 Apr, 2021 1 commit
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Balló György authored
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- 16 Apr, 2021 2 commits
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(cherry picked from commit 68971be3)
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- 11 Apr, 2021 6 commits
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Alexander Mikhaylenko authored
Add a GameSettings override to enable that cheat to avoid slowdowns.
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Alexander Mikhaylenko authored
Allow to inject a GameSettings config file override into the save directory before starting the game.
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
This will allow us to ship system directories for platforms that need them.
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- 02 Apr, 2021 1 commit
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(cherry picked from commit 10bb02ce)
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- 31 Mar, 2021 1 commit
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(cherry picked from commit 86b64ccd)
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- 25 Mar, 2021 1 commit
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Alexander Mikhaylenko authored
It doesn't build there.
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- 24 Mar, 2021 3 commits
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
It will be useful in other places too. Add a native dialog variant as well.
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- 23 Mar, 2021 6 commits
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Enables selection mode with the currently selected item as selected on right clicking or long pressing a GameIconView.
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This allows all pages to change selection mode.
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This will be used in the upcoming commits to allow selection mode when they are long pressed or right clicked.
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- 22 Mar, 2021 2 commits
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Alexander Mikhaylenko authored
Currently, we make a new save directory every time we load a state. Unfortunately, libretro cores don't really have a good way to track the save dir changes, save from polling it every frame and comparing to what they have. And, for example, Dolphin doesn't do this. Instead, create a save directory once per game and never change it, just replace its contents when loading the state.
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Alexander Mikhaylenko authored
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- 21 Mar, 2021 1 commit
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- 20 Mar, 2021 14 commits
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
Avoid an error if the $XDG_CACHE_HOME/gnome-games dir wasn't present.
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Alexander Mikhaylenko authored
uint16.MAX was wrong, we can't pass more than int16.MAX here. See GNOME/libmanette@0e847702
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Alexander Mikhaylenko authored
This broke the fragile pinning script.
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Alexander Mikhaylenko authored
They are all in the SDK now.
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
Welp. I suppoes Citra just doesn't use sram and that's the only reason it works.
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Alexander Mikhaylenko authored
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Alexander Mikhaylenko authored
In the new versioning, 40.0 follows 40.rc, but appstream doesn't like that. To work around it, compress development versions and fold them into stable. This way we'll just replace 40.rc by 40.0 instead of having both.
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