Commit 068ee559 authored by Robert Bragg's avatar Robert Bragg
Browse files

Adds ColorMask support to Cogl

This adds CoglPipeline and CoglFramebuffer support for setting a color
mask which is a bit mask defining which color channels should be written
to the current framebuffer.

The framebuffer mask has highest precedence and can be used to affect
all rendering to the framebuffer while the pipeline masks can be used to
affect individual primitives.
parent 7f392a89
......@@ -204,6 +204,7 @@ struct _CoglContext
GLuint current_gl_program;
gboolean current_gl_dither_enabled;
CoglColorMask current_gl_color_mask;
/* List of types that will be considered a subclass of CoglTexture in
cogl_is_texture */
......
......@@ -277,6 +277,7 @@ cogl_context_new (CoglDisplay *display,
context->current_gl_program = 0;
context->current_gl_dither_enabled = TRUE;
context->current_gl_color_mask = COGL_COLOR_MASK_ALL;
context->gl_blend_enable_cache = FALSE;
......
......@@ -75,6 +75,7 @@ struct _CoglFramebuffer
int alpha_bits;
gboolean dither_enabled;
CoglColorMask color_mask;
/* We journal the textured rectangles we want to submit to OpenGL so
* we have an oppertunity to batch them together into less draw
......
......@@ -155,6 +155,8 @@ _cogl_framebuffer_init (CoglFramebuffer *framebuffer,
framebuffer->dirty_bitmasks = TRUE;
framebuffer->color_mask = COGL_COLOR_MASK_ALL;
/* Initialise the clip stack */
_cogl_clip_state_init (&framebuffer->clip_state);
......@@ -238,8 +240,24 @@ _cogl_clear4f (unsigned long buffers,
if (buffers & COGL_BUFFER_BIT_COLOR)
{
CoglFramebuffer *draw_framebuffer;
GE( ctx, glClearColor (red, green, blue, alpha) );
gl_buffers |= GL_COLOR_BUFFER_BIT;
draw_framebuffer = cogl_get_draw_framebuffer ();
if (ctx->current_gl_color_mask != draw_framebuffer->color_mask)
{
CoglColorMask color_mask = draw_framebuffer->color_mask;
GE( ctx, glColorMask (color_mask & COGL_COLOR_MASK_RED,
color_mask & COGL_COLOR_MASK_GREEN,
color_mask & COGL_COLOR_MASK_BLUE,
color_mask & COGL_COLOR_MASK_ALPHA));
ctx->current_gl_color_mask = color_mask;
/* Make sure the ColorMask is updated when the next primitive is drawn */
ctx->current_pipeline_changes_since_flush |=
COGL_PIPELINE_STATE_LOGIC_OPS;
}
}
if (buffers & COGL_BUFFER_BIT_DEPTH)
......@@ -1492,6 +1510,26 @@ cogl_framebuffer_get_alpha_bits (CoglFramebuffer *framebuffer)
return framebuffer->alpha_bits;
}
CoglColorMask
cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer)
{
return framebuffer->color_mask;
}
void
cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
CoglColorMask color_mask)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
cogl_flush (); /* XXX: Currently color mask changes don't go through the journal */
framebuffer->color_mask = color_mask;
/* Make sure the ColorMask is updated when the next primitive is drawn */
ctx->current_pipeline_changes_since_flush |=
COGL_PIPELINE_STATE_LOGIC_OPS;
}
gboolean
cogl_framebuffer_get_dither_enabled (CoglFramebuffer *framebuffer)
{
......
......@@ -227,6 +227,34 @@ void
cogl_framebuffer_set_dither_enabled (CoglFramebuffer *framebuffer,
gboolean dither_enabled);
/**
* cogl_framebuffer_get_color_mask:
* @framebuffer: a pointer to a #CoglFramebuffer
*
* Gets the current #CoglColorMask of which channels would be written to the
* current framebuffer. Each bit set in the mask means that the
* corresponding color would be written.
*
* Returns: A #CoglColorMask
* Since: 1.8
* Stability: unstable
*/
CoglColorMask
cogl_framebuffer_get_color_mask (CoglFramebuffer *framebuffer);
/**
* cogl_framebuffer_set_color_mask:
* @framebuffer: a pointer to a #CoglFramebuffer
* @color_mask: A #CoglColorMask of which color channels to write to
* the current framebuffer.
*
* Defines a bit mask of which color channels should be written to the
* given @framebuffer. If a bit is set in @color_mask that means that
* color will be written.
*/
cogl_framebuffer_set_color_mask (CoglFramebuffer *framebuffer,
CoglColorMask color_mask);
#define cogl_framebuffer_swap_buffers cogl_framebuffer_swap_buffers_EXP
void
cogl_framebuffer_swap_buffers (CoglFramebuffer *framebuffer);
......
......@@ -607,6 +607,24 @@ _cogl_pipeline_flush_color_blend_alpha_depth_state (
}
}
if (pipelines_difference & COGL_PIPELINE_STATE_LOGIC_OPS)
{
CoglPipeline *authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LOGIC_OPS);
CoglPipelineLogicOpsState *logic_ops_state = &authority->big_state->logic_ops_state;
CoglColorMask color_mask = logic_ops_state->color_mask;
CoglFramebuffer *draw_framebuffer = cogl_get_draw_framebuffer ();
if (draw_framebuffer)
color_mask &= draw_framebuffer->color_mask;
GE (ctx, glColorMask (color_mask & COGL_COLOR_MASK_RED,
color_mask & COGL_COLOR_MASK_GREEN,
color_mask & COGL_COLOR_MASK_BLUE,
color_mask & COGL_COLOR_MASK_ALPHA));
ctx->current_gl_color_mask = color_mask;
}
if (pipeline->real_blend_enable != ctx->gl_blend_enable_cache)
{
if (pipeline->real_blend_enable)
......
......@@ -428,6 +428,7 @@ typedef enum
COGL_PIPELINE_STATE_DEPTH_INDEX,
COGL_PIPELINE_STATE_FOG_INDEX,
COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
COGL_PIPELINE_STATE_LOGIC_OPS_INDEX,
/* non-sparse */
COGL_PIPELINE_STATE_REAL_BLEND_ENABLE_INDEX,
......@@ -471,6 +472,8 @@ typedef enum _CoglPipelineState
1L<<COGL_PIPELINE_STATE_FOG_INDEX,
COGL_PIPELINE_STATE_POINT_SIZE =
1L<<COGL_PIPELINE_STATE_POINT_SIZE_INDEX,
COGL_PIPELINE_STATE_LOGIC_OPS =
1L<<COGL_PIPELINE_STATE_LOGIC_OPS_INDEX,
COGL_PIPELINE_STATE_REAL_BLEND_ENABLE =
1L<<COGL_PIPELINE_STATE_REAL_BLEND_ENABLE_INDEX,
......@@ -504,14 +507,16 @@ typedef enum _CoglPipelineState
COGL_PIPELINE_STATE_USER_SHADER | \
COGL_PIPELINE_STATE_DEPTH | \
COGL_PIPELINE_STATE_FOG | \
COGL_PIPELINE_STATE_POINT_SIZE)
COGL_PIPELINE_STATE_POINT_SIZE | \
COGL_PIPELINE_STATE_LOGIC_OPS)
#define COGL_PIPELINE_STATE_MULTI_PROPERTY \
(COGL_PIPELINE_STATE_LAYERS | \
COGL_PIPELINE_STATE_LIGHTING | \
COGL_PIPELINE_STATE_BLEND | \
COGL_PIPELINE_STATE_DEPTH | \
COGL_PIPELINE_STATE_FOG)
COGL_PIPELINE_STATE_FOG | \
COGL_PIPELINE_STATE_LOGIC_OPS)
#define COGL_PIPELINE_STATE_AFFECTS_VERTEX_CODEGEN \
(COGL_PIPELINE_STATE_LAYERS | \
......@@ -576,6 +581,11 @@ typedef struct
float z_far;
} CoglPipelineFogState;
typedef struct
{
CoglColorMask color_mask;
} CoglPipelineLogicOpsState;
typedef struct
{
CoglPipelineLightingState lighting_state;
......@@ -585,6 +595,7 @@ typedef struct
CoglDepthState depth_state;
CoglPipelineFogState fog_state;
float point_size;
CoglPipelineLogicOpsState logic_ops_state;
} CoglPipelineBigState;
typedef enum
......
......@@ -196,6 +196,7 @@ _cogl_pipeline_init_default_pipeline (void)
CoglPipelineAlphaFuncState *alpha_state = &big_state->alpha_state;
CoglPipelineBlendState *blend_state = &big_state->blend_state;
CoglDepthState *depth_state = &big_state->depth_state;
CoglPipelineLogicOpsState *logic_ops_state = &big_state->logic_ops_state;
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
......@@ -301,6 +302,8 @@ _cogl_pipeline_init_default_pipeline (void)
big_state->point_size = 1.0f;
logic_ops_state->color_mask = COGL_COLOR_MASK_ALL;
ctx->default_pipeline = _cogl_pipeline_object_new (pipeline);
}
......@@ -1067,6 +1070,13 @@ _cogl_pipeline_copy_differences (CoglPipeline *dest,
if (differences & COGL_PIPELINE_STATE_POINT_SIZE)
big_state->point_size = src->big_state->point_size;
if (differences & COGL_PIPELINE_STATE_LOGIC_OPS)
{
memcpy (&big_state->logic_ops_state,
&src->big_state->logic_ops_state,
sizeof (CoglPipelineLogicOpsState));
}
/* XXX: we shouldn't bother doing this in most cases since
* _copy_differences is typically used to initialize pipeline state
* by copying it from the current authority, so it's not actually
......@@ -1137,6 +1147,13 @@ _cogl_pipeline_init_multi_property_sparse_state (CoglPipeline *pipeline,
sizeof (CoglPipelineFogState));
break;
}
case COGL_PIPELINE_STATE_LOGIC_OPS:
{
memcpy (&pipeline->big_state->logic_ops_state,
&authority->big_state->logic_ops_state,
sizeof (CoglPipelineLogicOpsState));
break;
}
}
}
......@@ -3480,6 +3497,16 @@ _cogl_pipeline_point_size_equal (CoglPipeline *authority0,
return authority0->big_state->point_size == authority1->big_state->point_size;
}
static gboolean
_cogl_pipeline_logic_ops_state_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
{
CoglPipelineLogicOpsState *logic_ops_state0 = &authority0->big_state->logic_ops_state;
CoglPipelineLogicOpsState *logic_ops_state1 = &authority1->big_state->logic_ops_state;
return logic_ops_state0->color_mask == logic_ops_state1->color_mask;
}
static gboolean
_cogl_pipeline_user_shader_equal (CoglPipeline *authority0,
CoglPipeline *authority1)
......@@ -3794,6 +3821,12 @@ _cogl_pipeline_equal (CoglPipeline *pipeline0,
_cogl_pipeline_point_size_equal))
goto done;
if (!simple_property_equal (authorities0, authorities1,
pipelines_difference,
COGL_PIPELINE_STATE_LOGIC_OPS_INDEX,
_cogl_pipeline_logic_ops_state_equal))
goto done;
if (!simple_property_equal (authorities0, authorities1,
pipelines_difference,
COGL_PIPELINE_STATE_USER_SHADER_INDEX,
......@@ -4745,6 +4778,49 @@ cogl_pipeline_get_depth_state (CoglPipeline *pipeline,
*state = authority->big_state->depth_state;
}
CoglColorMask
cogl_pipeline_get_color_mask (CoglPipeline *pipeline)
{
CoglPipeline *authority;
g_return_val_if_fail (cogl_is_pipeline (pipeline), 0);
authority =
_cogl_pipeline_get_authority (pipeline, COGL_PIPELINE_STATE_LOGIC_OPS);
return authority->big_state->logic_ops_state.color_mask;
}
void
cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
CoglColorMask color_mask)
{
CoglPipelineState state = COGL_PIPELINE_STATE_LOGIC_OPS;
CoglPipeline *authority;
CoglPipelineLogicOpsState *logic_ops_state;
g_return_if_fail (cogl_is_pipeline (pipeline));
authority = _cogl_pipeline_get_authority (pipeline, state);
logic_ops_state = &authority->big_state->logic_ops_state;
if (logic_ops_state->color_mask == color_mask)
return;
/* - Flush journal primitives referencing the current state.
* - Make sure the pipeline has no dependants so it may be modified.
* - If the pipeline isn't currently an authority for the state being
* changed, then initialize that state from the current authority.
*/
_cogl_pipeline_pre_change_notify (pipeline, state, NULL, FALSE);
logic_ops_state = &pipeline->big_state->logic_ops_state;
logic_ops_state->color_mask = color_mask;
_cogl_pipeline_update_authority (pipeline, authority, state,
_cogl_pipeline_logic_ops_state_equal);
}
static void
_cogl_pipeline_set_fog_state (CoglPipeline *pipeline,
const CoglPipelineFogState *fog_state)
......@@ -6193,6 +6269,15 @@ _cogl_pipeline_hash_point_size_state (CoglPipeline *authority,
sizeof (point_size));
}
static void
_cogl_pipeline_hash_logic_ops_state (CoglPipeline *authority,
HashState *state)
{
CoglPipelineLogicOpsState *logic_ops_state = &authority->big_state->logic_ops_state;
state->hash = _cogl_util_one_at_a_time_hash (state->hash, &logic_ops_state->color_mask,
sizeof (CoglColorMask));
}
typedef void (*StateHashFunction) (CoglPipeline *authority, HashState *state);
static StateHashFunction
......@@ -6226,9 +6311,11 @@ _cogl_pipeline_init_state_hash_functions (void)
_cogl_pipeline_hash_fog_state;
state_hash_functions[COGL_PIPELINE_STATE_POINT_SIZE_INDEX] =
_cogl_pipeline_hash_point_size_state;
state_hash_functions[COGL_PIPELINE_STATE_LOGIC_OPS_INDEX] =
_cogl_pipeline_hash_logic_ops_state;
/* So we get a big error if we forget to update this code! */
g_assert (COGL_PIPELINE_STATE_SPARSE_COUNT == 11);
g_assert (COGL_PIPELINE_STATE_SPARSE_COUNT == 12);
}
unsigned int
......
......@@ -633,6 +633,40 @@ cogl_pipeline_set_point_size (CoglHandle pipeline,
float
cogl_pipeline_get_point_size (CoglHandle pipeline);
#define cogl_pipeline_get_color_mask cogl_pipeline_get_color_mask_EXP
/**
* cogl_pipeline_get_color_mask:
* @pipeline: a #CoglPipeline object.
*
* Gets the current #CoglColorMask of which channels would be written to the
* current framebuffer. Each bit set in the mask means that the
* corresponding color would be written.
*
* Returns: A #CoglColorMask
* Since: 1.8
* Stability: unstable
*/
CoglColorMask
cogl_pipeline_get_color_mask (CoglPipeline *pipeline);
#define cogl_pipeline_set_color_mask cogl_pipeline_set_color_mask_EXP
/**
* cogl_pipeline_set_color_mask:
* @pipeline: a #CoglPipeline object.
* @color_mask: A #CoglColorMask of which color channels to write to
* the current framebuffer.
*
* Defines a bit mask of which color channels should be written to the
* current framebuffer. If a bit is set in @color_mask that means that
* color will be written.
*
* Since: 1.8
* Stability: unstable
*/
void
cogl_pipeline_set_color_mask (CoglPipeline *pipeline,
CoglColorMask color_mask);
/**
* cogl_pipeline_get_user_program:
* @pipeline: a #CoglPipeline object.
......
......@@ -671,6 +671,32 @@ typedef enum _CoglWinsysFeature
COGL_WINSYS_FEATURE_N_FEATURES
} CoglWinsysFeature;
/**
* CoglColorMask:
* @COGL_COLOR_MASK_NONE: None of the color channels are masked
* @COGL_COLOR_MASK_RED: Masks the red color channel
* @COGL_COLOR_MASK_GREEN: Masks the green color channel
* @COGL_COLOR_MASK_BLUE: Masks the blue color channel
* @COGL_COLOR_MASK_ALPHA: Masks the alpha color channel
* @COGL_COLOR_MASK_ALL: All of the color channels are masked
*
* Defines a bit mask of color channels. This can be used with
* cogl_pipeline_set_color_mask() for example to define which color
* channels should be written to the current framebuffer when
* drawing something.
*/
typedef enum
{
COGL_COLOR_MASK_NONE = 0,
COGL_COLOR_MASK_RED = 1L<<0,
COGL_COLOR_MASK_GREEN = 1L<<1,
COGL_COLOR_MASK_BLUE = 1L<<2,
COGL_COLOR_MASK_ALPHA = 1L<<3,
/* XXX: glib-mkenums is a perl script that can't cope if we split
* this onto multiple lines! *sigh* */
COGL_COLOR_MASK_ALL = (COGL_COLOR_MASK_RED | COGL_COLOR_MASK_GREEN | COGL_COLOR_MASK_BLUE | COGL_COLOR_MASK_ALPHA)
} CoglColorMask;
G_END_DECLS
#endif /* __COGL_TYPES_H__ */
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